using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// /// 底部英雄卡片的拖拽:拖到网格格位上放置英雄。 /// 吸附与放置由 FormationManager 负责,卡片只负责拖动表现和回调。 /// [RequireComponent(typeof(CanvasGroup))] public class FormationCardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { [Header("界面引用")] public Image background; public Image icon; public Text nameText; [HideInInspector] public FormationManager manager; [HideInInspector] public int heroIndex; private RectTransform rectTransform; private CanvasGroup canvasGroup; private Vector2 homePosition; private static readonly Color NormalColor = new Color(0.15f, 0.15f, 0.2f, 0.92f); private static readonly Color PlacedColor = new Color(0.18f, 0.18f, 0.22f, 0.45f); private void Awake() { rectTransform = GetComponent(); canvasGroup = GetComponent(); homePosition = rectTransform.anchoredPosition; } /// 填入名字与头像。 public void SetContent(string displayName, Sprite iconSprite) { if (nameText != null) nameText.text = displayName; if (icon != null) { if (iconSprite != null) { icon.sprite = iconSprite; icon.preserveAspect = true; icon.color = Color.white; } else { icon.color = new Color(0.4f, 0.4f, 0.45f, 1f); } } } /// 已放置的卡片置灰并禁止再次拖拽。 public void SetPlaced(bool isPlaced) { if (background != null) background.color = isPlaced ? PlacedColor : NormalColor; canvasGroup.alpha = isPlaced ? 0.55f : 1f; } public void OnBeginDrag(PointerEventData eventData) { if (manager == null || !manager.CanDrag(heroIndex)) { return; } canvasGroup.blocksRaycasts = false; rectTransform.position = eventData.position; manager.OnCardDragStart(heroIndex); } public void OnDrag(PointerEventData eventData) { if (manager == null || !manager.CanDrag(heroIndex)) { return; } rectTransform.position = eventData.position; manager.OnCardDragging(heroIndex, eventData.position); } public void OnEndDrag(PointerEventData eventData) { canvasGroup.blocksRaycasts = true; if (manager == null || !manager.CanDrag(heroIndex)) { rectTransform.anchoredPosition = homePosition; return; } rectTransform.anchoredPosition = homePosition; manager.OnCardDragEnd(heroIndex, eventData.position); } }