using System.Collections.Generic; using Codely.Microsoft.CodeAnalysis; namespace UnityTcp.Editor.Tools { internal class ScriptFixContext { public List Imports { get; } public List References { get; } public HashSet AddedLocations { get; } public ScriptFixContext( List imports, List references, HashSet addedLocations) { Imports = imports; References = references; AddedLocations = addedLocations; } } }