using UnityEngine; public class Billboard : MonoBehaviour { private Camera _cam; private void Awake() { _cam = Camera.main; if (_cam == null) { Debug.LogWarning("[Billboard] No main camera found."); } } private void Update() { if (_cam != null) { transform.LookAt(transform.position + _cam.transform.rotation * Vector3.forward, _cam.transform.rotation * Vector3.up); } } }