using UnityEngine; public class HumanSoldierSkill : UnitSkill { [Min(0f)] public float bonusAttackMultiplier = 0.5f; [Header("技能动画")] [Min(0f)] public float skillAnimationDuration = 0f; private bool isSkillReady; public override void ReleaseSkill() { isSkillReady = true; unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration); } // 添加到技能攻击动画的第一段命中帧。 public void OnSkillHit1() { if (!isSkillReady) { return; } unit.ApplySkillHit(1f, true); } // 添加到技能攻击动画的第二段命中帧。 public void OnSkillHit2() { if (!isSkillReady) { return; } unit.ApplySkillHit(bonusAttackMultiplier, false); isSkillReady = false; } private void OnSkillFinished() { isSkillReady = false; } }