using UnityEngine; public class WerewolfSkill : UnitSkill { [Header("η‹ΌεšŽζ•ˆζžœ")] [Min(0f)] public float attackSpeedIncrease = 0.2f; [Min(0f)] public float duration = 5f; private bool buffActive; private float buffEndTime; public override void ReleaseSkill() { ApplyHowlBuff(); } private void ApplyHowlBuff() { if (buffActive) { buffEndTime = Time.time + duration; return; } buffActive = true; buffEndTime = Time.time + duration; unit.MultiplyAttackSpeed(1f + attackSpeedIncrease, 2f); } private void Update() { if (buffActive && Time.time >= buffEndTime) { buffActive = false; unit.MultiplyAttackSpeed(1f / (1f + attackSpeedIncrease), 2f); } } }