```
feat(prefab): 添加人类士兵预制件新组件并调整属性 添加了stun indicator组件到人类士兵预制件,增加modelFacingOffset和useRootMotion属性, 同时修正了狙击手预制件中的modelFacingOffset值从90到45 --- feat(scene): 在核心场景中添加战斗UI和事件系统 向CoreScene场景中添加了Canvas、EventSystem以及相关UI组件,包括Image组件用于UI显示, 同时调整了相机偏移和一些预制件的位置参数 --- docs: 添加第一关战斗UI设计文档和更新代码规范 在CODELY.md中添加了召唤战斗UI的设计规范,在地编文档中详细描述了第一关战斗UI的 层级设计,包括Canvas结构、能量豆系统和召唤交互流程 --- build(deps): 更新项目依赖包 添加了Unity 2D Sprite模块依赖,更新了codely bridge版本至1.0.81 ```
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"dependencies": {
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"cn.tuanjie.ai.generators": "file:../.codely-cli/extensions/TJGenerators/Packages/cn.tuanjie.ai.generators",
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"cn.tuanjie.ai.graph": "1.0.10",
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"cn.tuanjie.codely.bridge": "1.0.81",
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"com.qq.weixin.minigame": "https://gitee.com/wechat-minigame/minigame-tuanjie-transform-sdk.git",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.adaptiveperformance": "4.0.1",
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"com.unity.feature.mobile": "1.0.0",
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"com.unity.ide.rider": "3.0.36",
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@@ -43,7 +45,6 @@
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"com.unity.modules.video": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
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"com.unity.modules.wind": "1.0.0",
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"com.unity.modules.xr": "1.0.0",
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"cn.tuanjie.codely.bridge": "1.0.81"
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"com.unity.modules.xr": "1.0.0"
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}
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}
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