初始化
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraFollow : MonoBehaviour
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{
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public Transform target; // 角色的Transform组件
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public Vector3 offset; // 摄像机相对于角色的偏移量
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public float smoothSpeed = 0.125f; // 摄像机移动的平滑速度
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void LateUpdate()
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{
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// // 计算摄像机应该到达的目标位置
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// Vector3 desiredPosition = target.position + offset;
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// // 使用Lerp方法平滑移动摄像机到目标位置
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// Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed);
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// transform.position = smoothedPosition;
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// // 让摄像机始终看向角色
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// transform.LookAt(target);
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}
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}
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