feat: 移除自适应性能相关配置并调整动画控制器

移除了Unity自适应性能(Adaptive Performance)的相关配置文件,
包括Adaptive Performance文件夹及其子目录中的所有配置文件,
同时移除了移动通知(NotificationSettings)相关配置,
以及第一章第一关(level_chapter1_level1)的关卡配置文件,
还删除了多个材质文件如AdjustableGlowOrb、AdjustableGlowOrbHalo
和Arena相关材质。另外微调了base-人类士兵.controller中状态机
的位置坐标,将x坐标从320调整为330。
```
This commit is contained in:
huadexuan committed 2026-09-27 20:39:00 +08:00
1 parent 13d0c80335
commit f77fa20f82
413 files changed
+13494 -63858

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@@ -92,24 +92,11 @@ public class ChaosGateSpawner : MonoBehaviour
if (validCount == 0) return null;
float totalWeight = 0f;
for (int i = 0; i < validCount; i++)
totalWeight += 1f / Mathf.Max(1, cards[i].manaCost);
float roll = Random.value * totalWeight;
for (int i = 0; i < validCount; i++)
{
roll -= 1f / Mathf.Max(1, cards[i].manaCost);
if (roll <= 0f) return cards[i];
}
return cards[validCount - 1];
return cards[Random.Range(0, validCount)];
}
private bool SpawnBlueUnit(CharacterData data, Vector3 position, Quaternion rotation)
{
if (ManaSystem.Instance == null || !ManaSystem.Instance.TryConsumeMana(data.manaCost))
return false;
GameObject unit = Instantiate(data.unitPrefab, position, rotation);
UnitTeam team = unit.GetComponent<UnitTeam>();
if (team != null)