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@@ -6,6 +6,13 @@ public class CameraFollow : MonoBehaviour
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public Vector3 offset; // 摄像机相对于角色的偏移量
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public float smoothSpeed = 0.125f; // 摄像机移动的平滑速度
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[Header("边界限制")]
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public bool enableBounds = true; // 是否启用边界限制
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public float minX = -6f; // X轴最小边界
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public float maxX = 6f; // X轴最大边界
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public float minZ = -30f; // Z轴最小边界(摄像机位置,不是主角位置)
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public float maxZ = 91f; // Z轴最大边界(摄像机位置,不是主角位置)
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private void LateUpdate()
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{
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if (target == null)
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@@ -14,6 +21,14 @@ public class CameraFollow : MonoBehaviour
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}
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Vector3 desiredPosition = target.position + offset;
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// 边界限制:摄像机停在边界处,主角可以继续移动
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if (enableBounds)
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{
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desiredPosition.x = Mathf.Clamp(desiredPosition.x, minX, maxX);
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desiredPosition.z = Mathf.Clamp(desiredPosition.z, minZ, maxZ);
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}
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transform.position = Vector3.Lerp(
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transform.position,
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desiredPosition,
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