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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
maxPlaceholderSize: 32
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
maxPlaceholderSize: 32
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WeixinMiniGame
|
||||
maxTextureSize: 2048
|
||||
maxPlaceholderSize: 32
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: PlayableAds
|
||||
maxTextureSize: 2048
|
||||
maxPlaceholderSize: 32
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
doOverrideTextureManagerOperations: 0
|
||||
platformOperationGroupSettings:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -44,7 +44,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 3759921002192384ca3e88cd18e3ad12, type: 3}
|
||||
m_Texture: {fileID: 2800000, guid: fe7d4f8c86aa81847b6ab64cbaf73fb9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
|
||||
@@ -44,7 +44,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 385d995ef573448afb38e85f20794b85, type: 3}
|
||||
m_Texture: {fileID: 2800000, guid: 0f01ab9f608dd9d46a37b2196ef77125, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
批量压缩 Assets/Model 下的大尺寸 PNG 贴图
|
||||
将 4096x4096 缩小到 2048x2048,并优化文件大小
|
||||
"""
|
||||
import os
|
||||
from PIL import Image
|
||||
from pathlib import Path
|
||||
|
||||
def compress_texture(filepath, max_size=2048):
|
||||
"""压缩单个贴图文件"""
|
||||
try:
|
||||
img = Image.open(filepath)
|
||||
original_size = os.path.getsize(filepath)
|
||||
|
||||
# 如果图片大于目标尺寸,缩放
|
||||
if img.width > max_size or img.height > max_size:
|
||||
img.thumbnail((max_size, max_size), Image.Resampling.LANCZOS)
|
||||
print(f" 缩放: {img.width}x{img.height}")
|
||||
|
||||
# 优化并保存
|
||||
img.save(filepath, 'PNG', optimize=True, compress_level=9)
|
||||
new_size = os.path.getsize(filepath)
|
||||
|
||||
saved_mb = (original_size - new_size) / (1024 * 1024)
|
||||
print(f" 节省: {saved_mb:.2f} MB ({original_size/(1024*1024):.2f} -> {new_size/(1024*1024):.2f} MB)")
|
||||
return saved_mb
|
||||
except Exception as e:
|
||||
print(f" 错误: {e}")
|
||||
return 0
|
||||
|
||||
def main():
|
||||
assets_path = Path("Assets/Model")
|
||||
total_saved = 0
|
||||
processed = 0
|
||||
|
||||
# 查找所有超过 10MB 的 PNG 文件
|
||||
for png_file in assets_path.rglob("*.png"):
|
||||
file_size = png_file.stat().st_size
|
||||
if file_size > 10 * 1024 * 1024: # 10 MB
|
||||
print(f"\n处理: {png_file.name}")
|
||||
saved = compress_texture(str(png_file))
|
||||
total_saved += saved
|
||||
processed += 1
|
||||
|
||||
print(f"\n完成! 处理了 {processed} 个文件,共节省 {total_saved:.2f} MB")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Binary file not shown.
Reference in new issue
Block a user