根据您提供的code differences信息,我注意到差异内容为空,因此生成一个通用的提交消息:
``` chore(config): 更新项目配置文件 移除了不必要的配置项并优化了现有设置, 以提高项目的可维护性和性能表现。 ``` 由于没有具体的代码变更信息,这个提交消息适用于配置文件调整或项目结构优化的情况。如果您能提供具体的代码变更内容,我可以生成更准确的提交消息。
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|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
overrideDefaultPose: 0
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
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|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightLowerLeg
|
||||||
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limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftFoot
|
||||||
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limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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length: 0
|
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modified: 0
|
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|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: Spine
|
||||||
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limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: Chest
|
||||||
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limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: Head
|
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limit:
|
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min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
|
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modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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skeleton:
|
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|
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parentName:
|
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position: {x: 0, y: 0, z: 0}
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|
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parentName: "\u77F3\u5934\u4EBA\u653B\u51FB(Clone)"
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|
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|
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|
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|
parentName: "\u77F3\u5934\u4EBA\u653B\u51FB(Clone)"
|
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|
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|
||||||
|
parentName: mixamorig:Hips
|
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|
position: {x: -0, y: 0.00073568226, z: -0.000064966895}
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||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine
|
||||||
|
position: {x: -0, y: 0.0008616357, z: 0}
|
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|
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|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine1
|
||||||
|
position: {x: -0, y: 0.0009847267, z: 6.938894e-20}
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|
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|
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|
parentName: mixamorig:Spine2
|
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|
position: {x: -0.0005858004, y: 0.00092829805, z: -0.000014055442}
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|
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|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftShoulder
|
||||||
|
position: {x: -0, y: 0.0012267674, z: 0}
|
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|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000005}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftArm
|
||||||
|
position: {x: 1.3877787e-19, y: 0.0020718887, z: -1.110223e-18}
|
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|
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|
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|
||||||
|
parentName: mixamorig:LeftForeArm
|
||||||
|
position: {x: -1.3877787e-19, y: 0.002336957, z: 0}
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rotation: {x: -0, y: -0, z: 0.000000007450581, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: 0.0005858004, y: 0.00092861307, z: -0.000017622979}
|
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|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: mixamorig:RightShoulder
|
||||||
|
position: {x: -1.3877787e-19, y: 0.0012267674, z: 1.110223e-18}
|
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|
||||||
|
scale: {x: 0.9999997, y: 1.0000001, z: 0.9999998}
|
||||||
|
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|
||||||
|
parentName: mixamorig:RightArm
|
||||||
|
position: {x: 6.938894e-20, y: 0.0020716423, z: 0}
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: mixamorig:RightForeArm
|
||||||
|
position: {x: -0, y: 0.0023326646, z: 0}
|
||||||
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|
||||||
|
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: -0, y: 0.0011078173, z: -3.2769912e-11}
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Neck
|
||||||
|
position: {x: -0, y: 0.0001232034, z: 0.000086430045}
|
||||||
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rotation: {x: -0, y: 0.0000000036379793, z: 7.2759576e-10, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Head
|
||||||
|
position: {x: -0, y: 0.0014060151, z: 0.0009863524}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: mixamorig:RightUpLeg
|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: 0.0009355742, y: -0.00040816603, z: -0.000011268006}
|
||||||
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rotation: {x: 0.005170996, y: 0.05540324, z: 0.99413, w: -0.09278605}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999999}
|
||||||
|
- name: mixamorig:RightLeg
|
||||||
|
parentName: mixamorig:RightUpLeg
|
||||||
|
position: {x: -0, y: 0.0022295935, z: 0}
|
||||||
|
rotation: {x: -0.19639733, y: 0.010663478, z: -0.05315652, w: 0.9790244}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||||
|
- name: mixamorig:RightFoot
|
||||||
|
parentName: mixamorig:RightLeg
|
||||||
|
position: {x: -0, y: 0.0016744512, z: -1.3877787e-19}
|
||||||
|
rotation: {x: 0.5388423, y: 0.04986786, z: -0.03197694, w: 0.84032124}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: mixamorig:RightToeBase
|
||||||
|
parentName: mixamorig:RightFoot
|
||||||
|
position: {x: -0, y: 0.0016622614, z: 1.3877787e-19}
|
||||||
|
rotation: {x: 0.3596309, y: -0.010496474, z: 0.004045812, w: 0.93302685}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||||
|
- name: mixamorig:RightToe_End
|
||||||
|
parentName: mixamorig:RightToeBase
|
||||||
|
position: {x: -0, y: 0.00075564586, z: -4.3368086e-21}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: mixamorig:LeftUpLeg
|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: -0.0009355742, y: -0.00040816603, z: 0.0000016435515}
|
||||||
|
rotation: {x: -0.0052042454, y: 0.05576404, z: 0.9941106, w: 0.09277681}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: mixamorig:LeftLeg
|
||||||
|
parentName: mixamorig:LeftUpLeg
|
||||||
|
position: {x: -2.7755575e-19, y: 0.0022297688, z: 0}
|
||||||
|
rotation: {x: -0.20584372, y: 0.124343246, z: 0.026378887, w: 0.9702945}
|
||||||
|
scale: {x: 0.9999996, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: mixamorig:LeftFoot
|
||||||
|
parentName: mixamorig:LeftLeg
|
||||||
|
position: {x: -0, y: 0.0016779929, z: 1.7347234e-19}
|
||||||
|
rotation: {x: 0.52844125, y: -0.16615163, z: 0.106331274, w: 0.8257344}
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|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
humanName: Head
|
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|
limit:
|
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min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
|
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modified: 0
|
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
|
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modified: 0
|
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|
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
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|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
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|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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length: 0
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modified: 0
|
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|
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|
||||||
|
humanName: RightLowerArm
|
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|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
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|
min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
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|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
|
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|
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|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
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|
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parentName:
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position: {x: 0, y: 0, z: 0}
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|
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parentName: "\u77F3\u5934\u4EBA\u653B\u51FB(Clone)"
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scale: {x: 1, y: 1, z: 1}
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|
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|
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|
parentName: "\u77F3\u5934\u4EBA\u653B\u51FB(Clone)"
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position: {x: -0.0026559373, y: 1.0862719, z: 0.0070871627}
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rotation: {x: 1.8189894e-10, y: 1.13686855e-11, z: 0.000000001470202, w: 1}
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|
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parentName: mixamorig:Hips
|
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|
position: {x: -0, y: 0.14713645, z: -0.012993379}
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|
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|
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|
parentName: mixamorig:Spine
|
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|
position: {x: -0, y: 0.17232715, z: 0}
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scale: {x: 0.99999994, y: 1, z: 1.0000001}
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|
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|
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|
parentName: mixamorig:Spine1
|
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|
position: {x: -0, y: 0.19694534, z: 1.387779e-17}
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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|
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|
parentName: mixamorig:Spine2
|
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|
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|
parentName: mixamorig:LeftShoulder
|
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|
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parentName: mixamorig:LeftArm
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|
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|
parentName: mixamorig:LeftForeArm
|
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|
position: {x: -2.775558e-17, y: 0.4673914, z: 0}
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scale: {x: 1, y: 1, z: 1}
|
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|
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|
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|
parentName: mixamorig:Spine2
|
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|
position: {x: 0.11716007, y: 0.18572262, z: -0.0035245954}
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scale: {x: 1, y: 1.0000002, z: 1.0000004}
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|
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|
||||||
|
parentName: mixamorig:RightShoulder
|
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position: {x: -2.775558e-17, y: 0.24535349, z: 2.2204463e-16}
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scale: {x: 0.9999997, y: 1.0000001, z: 0.9999998}
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|
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|
||||||
|
parentName: mixamorig:RightArm
|
||||||
|
position: {x: 1.387779e-17, y: 0.41432843, z: 0}
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|
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|
||||||
|
parentName: mixamorig:RightForeArm
|
||||||
|
position: {x: -0, y: 0.46653292, z: 0}
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scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: -0, y: 0.22156346, z: -0.0000000065539822}
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scale: {x: 1, y: 1, z: 1.0000001}
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||||||
|
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|
||||||
|
parentName: mixamorig:Neck
|
||||||
|
position: {x: -0, y: 0.02464068, z: 0.017286008}
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||||||
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|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Head
|
||||||
|
position: {x: -0, y: 0.28120306, z: 0.19727048}
|
||||||
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rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: 0.18711486, y: -0.08163321, z: -0.0022536016}
|
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|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: mixamorig:RightUpLeg
|
||||||
|
position: {x: -0, y: 0.44591874, z: 0}
|
||||||
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|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:RightLeg
|
||||||
|
position: {x: -0, y: 0.33489025, z: -2.775558e-17}
|
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rotation: {x: 0.5388423, y: 0.04986786, z: -0.03197694, w: 0.84032124}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: mixamorig:RightToeBase
|
||||||
|
parentName: mixamorig:RightFoot
|
||||||
|
position: {x: -0, y: 0.3324523, z: 2.775558e-17}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||||
|
- name: mixamorig:RightToe_End
|
||||||
|
parentName: mixamorig:RightToeBase
|
||||||
|
position: {x: -0, y: 0.15112917, z: -8.673618e-19}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: mixamorig:LeftUpLeg
|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: -0.18711486, y: -0.08163321, z: 0.00032871033}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftUpLeg
|
||||||
|
position: {x: -5.551116e-17, y: 0.44595376, z: 0}
|
||||||
|
rotation: {x: -0.20584372, y: 0.124343246, z: 0.026378887, w: 0.9702945}
|
||||||
|
scale: {x: 0.9999996, y: 0.99999994, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftLeg
|
||||||
|
position: {x: -0, y: 0.3355986, z: 3.469447e-17}
|
||||||
|
rotation: {x: 0.52844125, y: -0.16615163, z: 0.106331274, w: 0.8257344}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000005, z: 0.9999997}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftFoot
|
||||||
|
position: {x: -0, y: 0.32904348, z: -4.1633363e-17}
|
||||||
|
rotation: {x: 0.3636302, y: 0.012258108, z: -0.0047854744, w: 0.9314505}
|
||||||
|
scale: {x: 0.99999946, y: 0.9999999, z: 0.9999996}
|
||||||
|
- name: mixamorig:LeftToe_End
|
||||||
|
parentName: mixamorig:LeftToeBase
|
||||||
|
position: {x: -5.551116e-17, y: 0.15418448, z: 1.7347237e-18}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
namedPoseList:
|
||||||
|
- name: Default
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 200
|
||||||
|
rootMotionBoneName:
|
||||||
|
defaultPoseIndex: -1
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
|
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serializedVersion: 3
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human:
|
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|
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|
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humanName: Hips
|
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limit:
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humanName: LeftUpperLeg
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limit:
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|
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limit:
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|
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limit:
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limit:
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limit:
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|
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|
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limit:
|
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|
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|
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limit:
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|
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limit:
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|
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limit:
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limit:
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limit:
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|
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|
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|
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|
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|
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parentName: mixamorig:RightLeg
|
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|
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parentName: mixamorig:RightFoot
|
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|
parentName: mixamorig:RightToeBase
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
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|
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|
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|
||||||
|
parentName: mixamorig:Neck
|
||||||
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|
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|
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|
||||||
|
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|
||||||
|
parentName: mixamorig:Head
|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: -0.0003469596, y: 0.00090304925, z: -0.000010296947}
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|
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|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftShoulder
|
||||||
|
position: {x: -3.469447e-20, y: 0.0007206916, z: 0}
|
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|
||||||
|
scale: {x: 0.9999997, y: 1.0000001, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftArm
|
||||||
|
position: {x: 2.7755575e-19, y: 0.0017237628, z: -5.551115e-19}
|
||||||
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|
||||||
|
scale: {x: 0.9999996, y: 1, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftForeArm
|
||||||
|
position: {x: -0, y: 0.0014938867, z: 0}
|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: 0.0003469596, y: 0.0009027945, z: 0.000004241672}
|
||||||
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|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: mixamorig:RightShoulder
|
||||||
|
position: {x: -0, y: 0.0007206916, z: -1.110223e-18}
|
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|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StoneGolemSkill : UnitSkill
|
||||||
|
{
|
||||||
|
[Header("地裂参数")]
|
||||||
|
[Min(0f)]
|
||||||
|
public float skillDamage = 110f;
|
||||||
|
|
||||||
|
[Min(0.1f)]
|
||||||
|
public float skillRadius = 2f;
|
||||||
|
|
||||||
|
[Header("技能动画")]
|
||||||
|
[Min(0f)]
|
||||||
|
public float skillAnimationDuration = 0f;
|
||||||
|
|
||||||
|
private bool isSkillReady;
|
||||||
|
|
||||||
|
public override void ReleaseSkill()
|
||||||
|
{
|
||||||
|
if (unit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
isSkillReady = true;
|
||||||
|
unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 添加到地裂技能动画的命中帧;眩晕效果暂不处理。
|
||||||
|
public void OnSkillHit1()
|
||||||
|
{
|
||||||
|
if (!isSkillReady)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
|
||||||
|
isSkillReady = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSkillFinished()
|
||||||
|
{
|
||||||
|
isSkillReady = false;
|
||||||
|
}
|
||||||
|
}
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MonoImporter:
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externalObjects: {}
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@@ -452,6 +452,53 @@ public class UnitBase : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ApplyAreaSkillDamage(float radius, float damage, bool registerEnergy)
|
||||||
|
{
|
||||||
|
if (worldHealthBar == null || damage <= 0f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string opponentTag = GetOpponentTag();
|
||||||
|
if (string.IsNullOrEmpty(opponentTag))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float clampedRadius = Mathf.Max(0f, radius);
|
||||||
|
float radiusSquared = clampedRadius * clampedRadius;
|
||||||
|
GameObject[] opponents = GameObject.FindGameObjectsWithTag(opponentTag);
|
||||||
|
HashSet<WorldHealthBar> hitHealthBars = new HashSet<WorldHealthBar>();
|
||||||
|
|
||||||
|
foreach (GameObject opponent in opponents)
|
||||||
|
{
|
||||||
|
if (opponent == null || opponent == gameObject || opponent.transform.root == transform.root)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 offset = opponent.transform.position - transform.position;
|
||||||
|
offset.y = 0f;
|
||||||
|
if (offset.sqrMagnitude > radiusSquared)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldHealthBar healthBar = opponent.GetComponentInParent<WorldHealthBar>();
|
||||||
|
if (healthBar == null || !hitHealthBars.Add(healthBar))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
healthBar.TakeDamage(damage);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (registerEnergy)
|
||||||
|
{
|
||||||
|
RegisterAttackHit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void RegisterAttackHit()
|
public void RegisterAttackHit()
|
||||||
{
|
{
|
||||||
AddAttackEnergy();
|
AddAttackEnergy();
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
- [2026-08-28 18:06:13] 小游戏对外名称确定为《召唤之战》,整体采用竖屏布局;主界面不需要“技能、背包、属性”入口或相关模块。**Why:** 备案与产品定位已确定,UI 需保持简洁并适配竖屏。**How to apply:** 后续设计备案图、主菜单或游戏 UI 时遵循此名称、方向和功能范围。
|
- [2026-08-28 18:06:13] 小游戏对外名称确定为《召唤之战》,整体采用竖屏布局;主界面不需要“技能、背包、属性”入口或相关模块。**Why:** 备案与产品定位已确定,UI 需保持简洁并适配竖屏。**How to apply:** 后续设计备案图、主菜单或游戏 UI 时遵循此名称、方向和功能范围。
|
||||||
- [2026-08-29 11:44:51] 《召唤之战》战斗设计倾向简化:单位解锁后立即拥有完整技能,升级只提升基础数值;战斗召唤栏采用底部正方形头像卡片,战斗场景第一版优先将背景图贴到现有 BattlePlatform,而非制作完整3D场景。
|
- [2026-08-29 11:44:51] 《召唤之战》战斗设计倾向简化:单位解锁后立即拥有完整技能,升级只提升基础数值;战斗召唤栏采用底部正方形头像卡片,战斗场景第一版优先将背景图贴到现有 BattlePlatform,而非制作完整3D场景。
|
||||||
- [2026-08-31 11:31:00] 角色图片生成统一采用 3D 卡通、非写实、单角色正视图;人形角色使用标准 A-pose,非人形角色使用稳定自然姿态。**Why:** 便于 3D 建模与动画制作,并符合《召唤之战》的视觉方向。**How to apply:** 后续新增各章节角色提示词时遵循该标准,并记录在《角色与技能说明.md》。
|
- [2026-08-31 11:31:00] 角色图片生成统一采用 3D 卡通、非写实、单角色正视图;人形角色使用标准 A-pose,非人形角色使用稳定自然姿态。**Why:** 便于 3D 建模与动画制作,并符合《召唤之战》的视觉方向。**How to apply:** 后续新增各章节角色提示词时遵循该标准,并记录在《角色与技能说明.md》。
|
||||||
|
- [2026-09-02 16:44:35] 主角定位确定为“召唤师优先、法师辅助”的人类召唤师,主要战斗力来自召唤单位,主角仅用基础法术补刀和牵制;视觉上需要通过召唤核心、学院符文和独特剪影与普通法师区分。**Why:** 保持召唤系统的核心地位并提高主角辨识度。**How to apply:** 后续主角技能、模型、动画和 UI 设计都应围绕召唤师身份展开。
|
||||||
|
|
||||||
### Reference
|
### Reference
|
||||||
|
|
||||||
+1
-1
@@ -59,7 +59,7 @@
|
|||||||
|
|
||||||
| 角色 | 正视图 3D 建模提示词 |
|
| 角色 | 正视图 3D 建模提示词 |
|
||||||
|---|---|
|
|---|---|
|
||||||
| 人类召唤师 | 用于游戏主角3D建模的角色正视图建模参考图,orthographic front view,角色正面朝向镜头,正交镜头,完整全身可见。主角采用标准A-pose,双臂自然向身体两侧下斜约45度,手掌朝前,手指分开,双腿自然分开,脚尖朝前,保持清晰的标准双臂双腿人形骨架,适合后续Mixamo人形骨骼绑定。一名年轻成年的人类召唤师,性别气质中性、便于玩家代入,身材自然匀称、行动敏捷,头部略大,面部友善而坚定,短发或简洁中短发,不使用夸张发型。穿适合旅行与战斗指挥的简洁短斗篷、轻型皮革护肩、收腰外套、护腕、腰带、长裤和短靴,服装主体使用沉稳的米白色、灰棕色与深蓝灰色;只在胸前召唤徽记和斗篷内衬使用一到两处明亮的青蓝色作为识别点。胸前佩戴一枚小巧圆润的召唤符文护符,造型简洁、贴合身体且不遮挡躯干轮廓。双手保持空置,不手持、不携带剑、弓、法杖或其他武器与战斗道具,保留清晰的手部和身体轮廓,便于游戏内单独配置召唤特效。采用简洁自然的3D卡通游戏风格,stylized 3D cartoon,chibi、toy-like、非写实,不过度夸张,不花哨,不堆叠装饰。使用手绘PBR材质,哑光布料、皮革和柔和塑料般的卡通质感,圆润而克制的阴影。正视图清晰展示人类面部、召唤护符、短斗篷、双臂、双腿和完整身体轮廓,纯浅灰色建模展示背景,单个角色居中,整洁的角色正视图建模参考图排版,无文字,无Logo,无水印。 |
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| 人类召唤师 | 用于游戏主角3D建模的角色正视图建模参考图,orthographic front view,角色正面朝向镜头,正交镜头,完整全身可见。主角采用标准A-pose,双臂自然向身体两侧下斜约45度,手掌朝前,手指分开,双腿自然分开,脚尖朝前,保持清晰的标准双臂双腿人形骨架,适合后续Mixamo人形骨骼绑定。一名刚离开召唤学院的年轻成年人类召唤师,性别气质中性、便于玩家代入,身材自然匀称而敏捷,头部略大,面部友善坚定,发型简洁利落。角色必须突出“召唤师优先、法师辅助”的身份,不要设计成普通城堡法师,也不要设计成传统尖帽法师。穿深炭灰色的短款召唤师旅行装、贴身外套、腰封、长裤和短靴,服装轮廓简洁利落,主体色统一沉稳。左肩连接一件醒目的暗紫色非对称短斗篷,斗篷只覆盖左肩并斜向垂到右侧腰部,形成清晰独特的主角剪影;斗篷边缘加入一条窄窄的暗金色滚边,不堆叠装饰。胸前设置一个明显的圆形召唤核心徽章,大小约为手掌宽,采用简洁的暗金属外环、三段式符文和稳定的青绿色核心组成;召唤核心位于身体正中央,必须清晰可见,是角色最主要的识别点。腰部只加入少量学院召唤符文,不携带召唤书、剑、弓、法杖或任何其他武器与战斗道具,双手保持空置,保留清晰的手部和身体轮廓,便于游戏内单独配置召唤特效。采用有主角感但简洁克制的3D卡通游戏风格,stylized 3D cartoon,chibi、toy-like、非写实,不过度夸张,不花哨,不堆叠装饰。整体配色以深炭灰为主,仅使用暗紫色短斗篷、青绿色召唤核心和少量暗金色符文作为一到两处高辨识度对比色。使用手绘PBR材质、哑光布料、皮革、柔和金属和轻微能量材质,圆润而克制的卡通阴影。正视图清晰展示人类面部、暗紫色非对称短斗篷、胸前圆形召唤核心、学院符文、双臂、双腿和完整身体轮廓,纯浅灰色建模展示背景,单个角色居中,整洁的角色正视图建模参考图排版,无文字,无Logo,无水印。 |
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### 第一章:灰石城堡
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### 第一章:灰石城堡
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Reference in new issue
Block a user