docs(clipboard): 添加剪贴板功能演示图片

添加了剪贴板功能的操作演示截图,用于说明功能使用方法
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huadexuan committed 2026-09-01 23:41:30 +08:00
1 parent 4216d27310
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+1015 -159

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@@ -44,8 +44,8 @@ Material:
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using UnityEngine;
public class WerewolfSkill : UnitSkill
{
[Header("狼嚎效果")]
[Min(0f)]
public float attackSpeedIncrease = 0.2f;
[Min(0f)]
public float duration = 5f;
private bool buffActive;
private float buffEndTime;
public override void ReleaseSkill()
{
ApplyHowlBuff();
}
private void ApplyHowlBuff()
{
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{
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return;
}
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{
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}
}
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> 以下提示词统一用于角色图片生成和 3D 建模参考。所有图片采用单角色正视图、orthographic front view、完整全身可见。人形单位使用标准 A-pose,非人形单位使用稳定自然姿态;统一强调 3D 卡通、非写实、圆润夸张比例。 > 以下提示词统一用于角色图片生成和 3D 建模参考。所有图片采用单角色正视图、orthographic front view、完整全身可见。人形单位使用标准 A-pose,非人形单位使用稳定自然姿态;统一强调 3D 卡通、非写实、圆润夸张比例。
### 第一章:灰石城堡 ### 主角:人类召唤师
> 第一章角色以灰石城堡守军为主题;不同角色使用彼此区分的鲜明、高饱和游戏配色,可穿插紫色、橙色、绿色、黄色、青绿色等色彩,避免所有角色统一使用红色和蓝色,也避免灰暗低饱和配色。除盾卫必须保留的一面塔盾外,所有角色不携带、不佩戴剑、弓、法杖等武器,武器由游戏内单独配置;弓箭手仅保留箭筒。人形单位保持标准双臂双腿结构,便于后续 Mixamo 人形骨骼绑定。 | 角色 | 正视图 3D 建模提示词 |
|---|---|
| 人类召唤师 | 用于游戏主角3D建模的角色正视图建模参考图,orthographic front view,角色正面朝向镜头,正交镜头,完整全身可见。主角采用标准A-pose,双臂自然向身体两侧下斜约45度,手掌朝前,手指分开,双腿自然分开,脚尖朝前,保持清晰的标准双臂双腿人形骨架,适合后续Mixamo人形骨骼绑定。一名年轻成年的人类召唤师,性别气质中性、便于玩家代入,身材自然匀称、行动敏捷,头部略大,面部友善而坚定,短发或简洁中短发,不使用夸张发型。穿适合旅行与战斗指挥的简洁短斗篷、轻型皮革护肩、收腰外套、护腕、腰带、长裤和短靴,服装主体使用沉稳的米白色、灰棕色与深蓝灰色;只在胸前召唤徽记和斗篷内衬使用一到两处明亮的青蓝色作为识别点。胸前佩戴一枚小巧圆润的召唤符文护符,造型简洁、贴合身体且不遮挡躯干轮廓。双手保持空置,不手持、不携带剑、弓、法杖或其他武器与战斗道具,保留清晰的手部和身体轮廓,便于游戏内单独配置召唤特效。采用简洁自然的3D卡通游戏风格,stylized 3D cartoon,chibi、toy-like、非写实,不过度夸张,不花哨,不堆叠装饰。使用手绘PBR材质,哑光布料、皮革和柔和塑料般的卡通质感,圆润而克制的阴影。正视图清晰展示人类面部、召唤护符、短斗篷、双臂、双腿和完整身体轮廓,纯浅灰色建模展示背景,单个角色居中,整洁的角色正视图建模参考图排版,无文字,无Logo,无水印。 |
### 第一章:灰石城堡
| 角色 | 正视图 3D 建模提示词 | | 角色 | 正视图 3D 建模提示词 |
|---|---| |---|---|