feat(materials): 删除TowerEnemy和TowerPlayer材质文件

移除项目中不再需要的TowerEnemy.mat和TowerPlayer.mat材质文件,
以及对应的.meta元数据文件。这些材质文件已通过其他方式重构或不再使用。
```
This commit is contained in:
huadexuan committed 2026-09-23 22:26:01 +08:00
1 parent caff96389e
commit d26d323912
22 files changed
+313 -198

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Shader "Unlit/Outline"
{
Properties
{
_OutlineColor ("描边颜色", Color) = (0,0,0,1)
_OutlineWidth ("描边宽度", Range(0.001, 0.1)) = 0.015
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry+10" }
LOD 100
Pass
{
Cull Front
ZWrite On
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f
{
float4 pos : SV_POSITION;
};
fixed4 _OutlineColor;
float _OutlineWidth;
v2f vert (appdata v)
{
v2f o;
// 沿法线方向外扩顶点
float3 expandedPos = v.vertex.xyz + v.normal * _OutlineWidth;
o.pos = UnityObjectToClipPos(float4(expandedPos, 1.0));
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _OutlineColor;
}
ENDCG
}
}
FallBack "Unlit/Texture"
}
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fileFormatVersion: 2
guid: CSlN43+rUHgAdI/KyDPCnVd69qNd81nKHAi7hla8XbgevFI9DqsU9m0=
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant: