```
feat(materials): 删除TowerEnemy和TowerPlayer材质文件 移除项目中不再需要的TowerEnemy.mat和TowerPlayer.mat材质文件, 以及对应的.meta元数据文件。这些材质文件已通过其他方式重构或不再使用。 ```
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Shader "Unlit/Outline"
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{
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Properties
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{
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_OutlineColor ("描边颜色", Color) = (0,0,0,1)
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_OutlineWidth ("描边宽度", Range(0.001, 0.1)) = 0.015
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" "Queue"="Geometry+10" }
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LOD 100
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Pass
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{
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Cull Front
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ZWrite On
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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};
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fixed4 _OutlineColor;
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float _OutlineWidth;
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v2f vert (appdata v)
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{
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v2f o;
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// 沿法线方向外扩顶点
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float3 expandedPos = v.vertex.xyz + v.normal * _OutlineWidth;
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o.pos = UnityObjectToClipPos(float4(expandedPos, 1.0));
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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return _OutlineColor;
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}
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ENDCG
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}
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}
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FallBack "Unlit/Texture"
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}
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fileFormatVersion: 2
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guid: CSlN43+rUHgAdI/KyDPCnVd69qNd81nKHAi7hla8XbgevFI9DqsU9m0=
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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