feat(Materials): 更新CoreBattleGround材质贴图和缩放参数

更换了CoreBattleGround材质的主纹理,将纹理GUID从73e4d6cf089824c0cadfcefa5b15d306
更新为c6af6f473739fb546ac7775e5c957da1,并调整纹理缩放参数从{x: 3, y: 4}修改为
{x: 1, y: 1},同时移除了多余的_MetallicGlossMap配置项。
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This commit is contained in:
huadexuan committed 2026-09-28 17:58:15 +08:00
1 parent 9658decd6c
commit c09e15dd0e
369 files changed
+129868 -792

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using System.IO;
using UnityEngine;
namespace UnityTcp.Editor.Helpers
{
// Resolves the handshake file path. Content (unity_port, heartbeat, reason,
// ...) is owned entirely by the native heartbeat writer — see
// NativeUnityTcpBridgeHost.StartOrAttach.
public static class PortManager
{
private const string RegistryFileName = ".com-unity-codely.json";
private static string GetRegistryDirectory()
{
string projectRoot = Directory.GetParent(Application.dataPath)?.FullName ?? Application.dataPath;
string tempDir = Path.Combine(projectRoot, "Temp");
Directory.CreateDirectory(tempDir);
return tempDir;
}
public static string GetRegistryFilePath() =>
Path.Combine(GetRegistryDirectory(), RegistryFileName);
}
}