feat(animation): 移除多个动画控制器并更新蓝色怪物配置

移除了littleGreen和player的动画控制器及其元文件,同时删除了
人类-剑士士兵和怪物-蓝色战士的override控制器及相关的材质文件。

更新了蓝色怪物override控制器中的动画剪辑引用,将原有的动画
资源替换为新的GUID引用。
```
This commit is contained in:
huadexuan committed 2026-08-22 23:43:06 +08:00
1 parent 6181e36d16
commit b807bb80ec
36 files changed
+2862 -7222

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tuanjieGIGenSDFFactor: 1
tuanjieGIGenSDFBias: 0.25
tuanjieGIDoubleSidedMode: 0
tuanjieGIGenFacetNums: 12
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
totalVerticesCount: 0
totalTrianglesCount: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
@@ -107,6 +121,79 @@ ModelImporter:
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
virtualGeometry:
virtualGeometry: 0
useTransparent: 0
setVGForeachMesh: 0
isFirstUse: 1
virtualGeometrySettings:
generateGeometryBuffer: 0
surfaceCompensation: 0
allMeshUse: 1
ignoreSimpleMesh: 0
transformScaleState: 0
isPossibleOverflow: 0
hasBoneData: 0
isBoneCountOverflow: 0
virtualGeometryPlatformSettings:
- serializedVersion: 0
overridden: 0
ignorePlatformSupport: 0
buildTarget: DefaultVirtualGeometryPlatform
positionPrecision: -2147483648
normalPrecision: -2147483648
tangentPrecision: -2147483648
boneWeightPrecision: -2147483648
detailedTriangleCount: 0
detailedVertexCount: 0
rootPageSize: 0
streamablePageSize: 0
reserveTrianglePercent: 100
reserveDetailLevel: 0
- serializedVersion: 0
overridden: 0
ignorePlatformSupport: 0
buildTarget: Standalone
positionPrecision: -2147483648
normalPrecision: -2147483648
tangentPrecision: -2147483648
boneWeightPrecision: -2147483648
detailedTriangleCount: 0
detailedVertexCount: 0
rootPageSize: 0
streamablePageSize: 0
reserveTrianglePercent: 100
reserveDetailLevel: 0
- serializedVersion: 0
overridden: 0
ignorePlatformSupport: 0
buildTarget: iPhone
positionPrecision: -2147483648
normalPrecision: -2147483648
tangentPrecision: -2147483648
boneWeightPrecision: -2147483648
detailedTriangleCount: 0
detailedVertexCount: 0
rootPageSize: 0
streamablePageSize: 0
reserveTrianglePercent: 100
reserveDetailLevel: 0
- serializedVersion: 0
overridden: 0
ignorePlatformSupport: 0
buildTarget: Android
positionPrecision: -2147483648
normalPrecision: -2147483648
tangentPrecision: -2147483648
boneWeightPrecision: -2147483648
detailedTriangleCount: 0
detailedVertexCount: 0
rootPageSize: 0
streamablePageSize: 0
reserveTrianglePercent: 100
reserveDetailLevel: 0
selectedVGMeshes: []
supportVGMeshes: []
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@@ -117,6 +204,7 @@ ModelImporter:
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
overrideDefaultPose: 0
humanDescription:
serializedVersion: 3
human:
@@ -520,6 +608,9 @@ ModelImporter:
position: {x: 0.08143586, y: 0, z: 0}
rotation: {x: 0.70710665, y: 0, z: -0, w: 0.7071069}
scale: {x: 100, y: 100, z: 100}
namedPoseList:
- name: Default
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
@@ -529,6 +620,7 @@ ModelImporter:
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
defaultPoseIndex: -1
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
File diff suppressed because it is too large. Load diff
+82 -40
View File
@@ -14,7 +14,7 @@ public class NewBehaviourScript : MonoBehaviour
//活动范围
public float range = 500f;
//侦查范围
//兼容旧场景配置,目标搜索不再受此范围限制
public float detectRange = 200f;
//攻击范围
@@ -83,47 +83,29 @@ public class NewBehaviourScript : MonoBehaviour
return;
}
//获取侦查范围内除自己以外的Player层的单位
var players = Physics.OverlapSphere(transform.position, detectRange, LayerMask.GetMask("Player"));
//如果存在单位
if (players.Length > 0)
//查找场景中距离自己最近的敌对目标
target = FindNearestOpponent();
if (target != null)
{
//找出标签是Friend的,并且不是自己
foreach (var player in players)
{
if (player.tag == "Friend" && player != gameObject)
{
//进入追逐状态
state = State.Track;
float dis = Vector3.Distance(transform.position, player.transform.position);
//和目标的距离在攻击范围外则朝目标移动
if (dis > attackRange)
//目标在攻击范围外则朝目标移动,否则开始攻击
if (!IsWithinAttackReach(target))
{
move(player.transform.position - transform.position);
//打印动画speed的值
Debug.Log(animator.GetInteger("speed"));
move(target.transform.position - transform.position);
}
else
{
attack(player);
attack(target);
}
return;
}
}
}
if (state == State.Track)
{
//没有目标时回到巡逻
state = State.Alert;
}
//没有侦查到敌人则回到巡逻
state = State.Alert;
//角色在攻击状态则返回
if (state == State.Alert)
{
//移动
move(targetPos - transform.position);
//到达目标点时候随机目标点,只判断水平距离
Vector3 patrolOffset = transform.position - targetPos;
patrolOffset.y = 0;
@@ -133,19 +115,72 @@ public class NewBehaviourScript : MonoBehaviour
}
}
//根据自身Tag找到敌对Tag
private string GetOpponentTag()
{
if (CompareTag("Friend"))
{
return "Enemy";
}
if (CompareTag("Enemy"))
{
return "Friend";
}
return null;
}
//查找距离自己最近的敌对目标
private GameObject FindNearestOpponent()
{
string opponentTag = GetOpponentTag();
if (string.IsNullOrEmpty(opponentTag))
{
return null;
}
GameObject nearestOpponent = null;
float nearestSqrDistance = float.PositiveInfinity;
GameObject[] opponents = GameObject.FindGameObjectsWithTag(opponentTag);
foreach (var opponent in opponents)
{
//排除自己以及自己所在层级中的对象
if (opponent == gameObject || opponent.transform.root == transform.root)
{
continue;
}
float sqrDistance = (opponent.transform.position - transform.position).sqrMagnitude;
if (sqrDistance < nearestSqrDistance)
{
nearestSqrDistance = sqrDistance;
nearestOpponent = opponent;
}
}
return nearestOpponent;
}
//判断是否进入可攻击距离
private bool IsWithinAttackReach(GameObject opponent)
{
if (opponent == null)
{
return false;
}
// 只保留很小的接触补偿,避免两边半径叠加导致隔空挥剑
float reachDistance = attackRange + 0.1f;
return Vector3.Distance(transform.position, opponent.transform.position) <= reachDistance;
}
//攻击
private void attack(Collider player)
private void attack(GameObject friend)
{
//转向攻击目标
var direction = player.transform.position - transform.position;
direction.y = 0;
if (direction != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(direction, Vector3.up);
}
target = friend;
//攻击动画动作
animator.SetInteger("speed", 0);
animator.SetTrigger("attack");
@@ -156,8 +191,15 @@ public class NewBehaviourScript : MonoBehaviour
// 在 Animator 的 Attack 动画结束时调用此方法
public void OnAttackAnimationEnd()
{
//打印
Debug.Log("攻击结束");
//攻击动画结束后,目标仍在攻击范围内则立即进行下一次攻击
target = FindNearestOpponent();
if (target != null && IsWithinAttackReach(target))
{
attack(target);
return;
}
//目标离开攻击范围,回到追踪或巡逻逻辑
state = State.Alert;
randomTargetPos();
}
+4 -3
View File
@@ -1,5 +1,8 @@
{
"dependencies": {
"cn.tuanjie.ai.generators": "file:../.codely-cli/extensions/TJGenerators/Packages/cn.tuanjie.ai.generators",
"cn.tuanjie.ai.graph": "1.0.10",
"cn.tuanjie.codely.bridge": "1.0.75",
"com.unity.collab-proxy": "2.6.0",
"com.unity.feature.mobile": "1.0.0",
"com.unity.ide.rider": "3.0.36",
@@ -40,8 +43,6 @@
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0",
"cn.tuanjie.codely.bridge": "1.0.75",
"cn.tuanjie.ai.generators": "file:../.codely-cli/extensions/TJGenerators/Packages/cn.tuanjie.ai.generators"
"com.unity.modules.xr": "1.0.0"
}
}
+97
View File
@@ -12,6 +12,24 @@
"com.unity.editorcoroutines": "1.0.1"
}
},
"cn.tuanjie.ai.graph": {
"version": "1.0.10",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.dt.app-ui": "1.1.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.shadergraph": "14.1.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.mathematics": "1.2.6",
"com.unity.burst": "1.8.4",
"com.unity.collections": "1.2.4"
},
"url": "https://packages.tuanjie.cn"
},
"cn.tuanjie.codely.bridge": {
"version": "1.0.75",
"depth": 0,
@@ -32,6 +50,16 @@
},
"url": "https://packages.tuanjie.cn"
},
"com.unity.burst": {
"version": "1.8.30-t2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.tuanjie.cn"
},
"com.unity.collab-proxy": {
"version": "2.6.0",
"depth": 0,
@@ -39,6 +67,28 @@
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.collections": {
"version": "1.2.4",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.6.6",
"com.unity.test-framework": "1.1.31"
},
"url": "https://packages.tuanjie.cn"
},
"com.unity.dt.app-ui": {
"version": "1.1.0",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.screencapture": "1.0.0"
},
"url": "https://packages.tuanjie.cn"
},
"com.unity.editorcoroutines": {
"version": "1.0.1",
"depth": 1,
@@ -88,6 +138,13 @@
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.mathematics": {
"version": "1.3.2",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.mobile.android-logcat": {
"version": "1.4.5",
"depth": 1,
@@ -104,6 +161,20 @@
},
"url": "https://packages.tuanjie.cn"
},
"com.unity.nuget.mono-cecil": {
"version": "1.11.4",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.2.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.profiling.core": {
"version": "1.0.2",
"depth": 2,
@@ -111,6 +182,32 @@
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.render-pipelines.core": {
"version": "14.2.0-t1",
"depth": 2,
"source": "builtin",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.terrain": "1.0.0"
}
},
"com.unity.searcher": {
"version": "4.9.2",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.tuanjie.cn"
},
"com.unity.shadergraph": {
"version": "14.2.0-t1",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.render-pipelines.core": "14.2.0-t1",
"com.unity.searcher": "4.9.2"
}
},
"com.unity.subsystemregistration": {
"version": "1.1.1",
"depth": 2,
+24 -6
View File
@@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
serializedVersion: 15
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -13,9 +13,6 @@ GraphicsSettings:
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
@@ -28,6 +25,8 @@ GraphicsSettings:
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_LengthOfAlwaysIncludedShadersInInspector: 6
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@@ -35,7 +34,10 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_PreloadedShaders:
- {fileID: 0}
- {fileID: 20000000, guid: c2e91508e48ee474b871d4dd48d772a3, type: 2}
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
@@ -149,6 +151,7 @@ GraphicsSettings:
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_BrgStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
@@ -159,7 +162,22 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_ModelImportDefaultMaterial: {fileID: 0}
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 0
m_NoExactGfxBuffer: 0
m_DisableClearAlpha: 0
m_SRPDefaultSettings: {}
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0
m_GenerateGeometryBuffer: 0
m_UseGBufferCluster: 0
m_EnableGDRP: 0
m_EnableTuanjieGI: 0
m_VariableRateShadingMode: 0
m_RelativeRateShadingLevel: 1
m_MaxDistanceRatio: 500
m_MinDistanceRatio: 1
+193
View File
@@ -293,3 +293,196 @@ InputManager:
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Enable Debug Button 1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: joystick button 8
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Enable Debug Button 2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: backspace
altNegativeButton:
altPositiveButton: joystick button 9
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Reset
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Next
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: page down
altNegativeButton:
altPositiveButton: joystick button 5
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Previous
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: page up
altNegativeButton:
altPositiveButton: joystick button 4
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Validate
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Persistent
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: right shift
altNegativeButton:
altPositiveButton: joystick button 2
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Multiplier
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
altPositiveButton: joystick button 3
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 2
axis: 6
joyNum: 0
- serializedVersion: 3
m_Name: Debug Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 2
axis: 5
joyNum: 0
m_UsePhysicalKeys: 1
+212 -3
View File
@@ -42,6 +42,7 @@ PlayerSettings:
height: 1
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
expectedBundleIdentifier: com.DefaultCompany.---------
integrityHash:
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1024
@@ -53,6 +54,8 @@ PlayerSettings:
unsupportedMSAAFallback: 0
m_SpriteBatchVertexThreshold: 300
m_MTRendering: 1
renderThreadParallel: 0
renderThreadExp: 0
mipStripping: 0
numberOfMipsStripped: 0
numberOfMipsStrippedPerMipmapLimitGroup: {}
@@ -72,6 +75,7 @@ PlayerSettings:
androidRenderOutsideSafeArea: 1
androidUseSwappy: 1
androidDisableUnityAndroidVSync: 0
useSRGBBackBuffer: 1
androidBlitType: 2
androidResizableWindow: 0
androidDefaultWindowWidth: 1920
@@ -81,7 +85,10 @@ PlayerSettings:
androidFullscreenMode: 1
androidAutoRotationBehavior: 1
androidUrasMode: 0
disableBluetoothAudioUpdate: 0
enableURASMultiView: 0
androidEnableSensors: 0
androidPredictiveBackSupport: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
@@ -89,6 +96,7 @@ PlayerSettings:
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
audioSpatialExperience: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
@@ -144,16 +152,31 @@ PlayerSettings:
switchNVNMaxPublicSamplerIDCount: 0
switchNVNGraphicsFirmwareMemory: 32
switchMaxWorkerMultiple: 8
switch2QueueCommandMemory: 1048576
switch2QueueControlMemory: 16384
switch2QueueComputeMemory: 262144
switch2NVNShaderPoolsGranularity: 33554432
switch2NVNDefaultPoolsGranularity: 16777216
switch2NVNOtherPoolsGranularity: 16777216
switch2GpuScratchPoolGranularity: 2097152
switch2AllowGpuScratchShrinking: 0
switch2NVNMaxPublicTextureIDCount: 0
switch2NVNMaxPublicSamplerIDCount: 0
switch2MaxWorkerMultiple: 8
openHarmonyStartInFullscreen: 1
openHarmonyRenderOutsideSafeArea: 1
openHarmonyResizableWindow: 0
openHarmonyEnableLowLatencyAudio: 0
openHarmonyLaunchAccelerationAbility: 0
openHarmonyFullscreenMode: 1
openHarmonyAutoRotationBehavior: 1
openHarmonyBlitType: 0
openHarmonyDefaultWindowWidth: 1920
openHarmonyDefaultWindowHeight: 1080
openHarmonyMinimumWindowWidth: 400
openHarmonyMinimumWindowHeight: 300
openHarmonyMaximumWindowRatio: 10
openHarmonyMinimumWindowRatio: 0.1
stadiaPresentMode: 0
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
@@ -209,10 +232,12 @@ PlayerSettings:
strictShaderVariantMatching: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 12.0
iOSSimulatorArchitecture: 0
iOSTargetOSVersionString: 13.0
tvOSSdkVersion: 0
tvOSSimulatorArchitecture: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 12.0
tvOSTargetOSVersionString: 13.0
VisionOSSdkVersion: 0
VisionOSTargetOSVersionString: 1.0
uIPrerenderedIcon: 0
@@ -391,10 +416,22 @@ PlayerSettings:
openGLRequireES31AEP: 0
openGLRequireES32: 0
m_TemplateCustomTags: {}
renderThreadMap:
Standalone: 0
WebGL: 0
WeixinMiniGame: 0
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_VirtualGeometryRuntimeMap:
Android: 1
Standalone: 1
iPhone: 1
m_VirtualGeometryDataEncodingMap:
Android: 1
Standalone: 2
iPhone: 1
m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Android
m_EncodingQuality: 1
@@ -565,12 +602,159 @@ PlayerSettings:
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchDisableHTCSPlayerConnection: 0
switchUseNewStyleFilepaths: 1
switchUseLegacyFmodPriorities: 0
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
switchRamDiskSpaceSize: 12
switch2NMETAOverride:
switch2NetLibKey:
switch2SocketMemoryPoolSize: 6144
switch2SocketAllocatorPoolSize: 128
switch2SocketConcurrencyLimit: 14
switch2ScreenResolutionBehavior: 1
switch2HandheldResolution: 1
switch2TvResolution: 3
switch2UseCPUProfiler: 0
switch2EnableFileSystemTrace: 0
switch2LTOSetting: 0
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