完善盾卫技能
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@@ -16,6 +16,9 @@ public class StatusEffectController : MonoBehaviour
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public bool IsStunned => stunnedRemaining > 0f;
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public float StunnedRemaining => Mathf.Max(0f, stunnedRemaining);
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/// <summary>是否处于眩晕免疫/霸体状态</summary>
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public bool isStunImmune = false;
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private void Awake()
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{
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animator = GetComponent<Animator>();
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@@ -23,7 +26,7 @@ public class StatusEffectController : MonoBehaviour
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public void ApplyStun(float duration)
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{
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if (duration <= 0f)
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if (duration <= 0f || isStunImmune)
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{
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return;
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}
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