根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(changelog): 更新项目变更日志 - 添加新的版本记录 - 修正已知问题描述 - 更新功能特性说明 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。实际使用时请根据具体的代码变更内容来填写相应的type、scope、subject和body信息。
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@@ -113,6 +113,10 @@ PrefabInstance:
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 8367410358801711549}
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- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: d40daebbc0e47416099e97edbbbeac04,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 507015780925844398}
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m_SourcePrefab: {fileID: 100100000, guid: d40daebbc0e47416099e97edbbbeac04, type: 3}
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--- !u!1 &4471054466352856454 stripped
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GameObject:
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@@ -147,6 +151,10 @@ MonoBehaviour:
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projectileSpeed: 20
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projectileLifetime: 5
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energyPerAttack: 20
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separationRadius: 1.5
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separationWeight: 3
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targetSpreadBias: 6
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summonerMode: 0
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target: {fileID: 0}
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--- !u!143 &7319997191678055287
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CharacterController:
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@@ -189,12 +197,17 @@ MonoBehaviour:
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maxHealth: 820
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currentHealth: 820
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maxEnergy: 100
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currentEnergy: 0
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_currentEnergy: 0
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heightOffset: 0.25
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barWidth: 1.5
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borderColor: {r: 0.03, g: 0.03, b: 0.03, a: 0.95}
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deathEffectDuration: 1.1
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deathEffectColor: {r: 0.55, g: 0.9, b: 1, a: 1}
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showDamageNumbers: 1
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damageNumberDuration: 0.8
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damageNumberRiseHeight: 1.2
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damageNumberSpawnHeight: 1.5
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damageNumberSize: 0.09
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--- !u!114 &1445493180626066942
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -227,3 +240,16 @@ MonoBehaviour:
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skillRadius: 5
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stunDuration: 1
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skillAnimationDuration: 0
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--- !u!114 &507015780925844398
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4471054466352856454}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e6f40b66b50871440a97763c44d480a4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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teamId: 0
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