根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```
This commit is contained in:
huadexuan committed 2026-10-01 16:01:43 +08:00
1 parent a74d1e62d7
commit 8d58c2223c
167 files changed
+1119 -15679

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using UnityEngine;
public class ArcherHunterSkill : UnitSkill
{
[Min(0f)]
public float splitShotRadius = 3f;
public override void ReleaseSkill()
{
GameObject mainTarget = unit.Target;
if (mainTarget == null)
{
return;
}
GameObject nearbyOpponent = FindNearbyOpponent(mainTarget);
unit.FireSkillProjectile(nearbyOpponent != null ? nearbyOpponent : mainTarget);
}
private GameObject FindNearbyOpponent(GameObject mainTarget)
{
UnitTeam myTeam = unit.GetComponent<UnitTeam>();
if (myTeam == null)
{
return null;
}
GameObject nearbyOpponent = null;
float nearestSqrDistance = splitShotRadius * splitShotRadius;
foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
{
GameObject opponent = opponentTeam.gameObject;
if (opponent == null
|| opponent == mainTarget
|| opponent == unit.gameObject
|| opponent.transform.root == unit.transform.root
|| !myTeam.IsEnemy(opponent))
{
continue;
}
float sqrDistance = (opponent.transform.position - mainTarget.transform.position).sqrMagnitude;
if (sqrDistance <= nearestSqrDistance)
{
nearestSqrDistance = sqrDistance;
nearbyOpponent = opponent;
}
}
return nearbyOpponent;
}
}