根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ```
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using UnityEngine;
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public class ArcherHunterSkill : UnitSkill
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{
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[Min(0f)]
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public float splitShotRadius = 3f;
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public override void ReleaseSkill()
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{
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GameObject mainTarget = unit.Target;
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if (mainTarget == null)
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{
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return;
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}
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GameObject nearbyOpponent = FindNearbyOpponent(mainTarget);
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unit.FireSkillProjectile(nearbyOpponent != null ? nearbyOpponent : mainTarget);
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}
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private GameObject FindNearbyOpponent(GameObject mainTarget)
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{
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UnitTeam myTeam = unit.GetComponent<UnitTeam>();
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if (myTeam == null)
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{
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return null;
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}
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GameObject nearbyOpponent = null;
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float nearestSqrDistance = splitShotRadius * splitShotRadius;
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foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
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{
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GameObject opponent = opponentTeam.gameObject;
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if (opponent == null
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|| opponent == mainTarget
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|| opponent == unit.gameObject
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|| opponent.transform.root == unit.transform.root
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|| !myTeam.IsEnemy(opponent))
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{
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continue;
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}
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float sqrDistance = (opponent.transform.position - mainTarget.transform.position).sqrMagnitude;
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if (sqrDistance <= nearestSqrDistance)
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{
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nearestSqrDistance = sqrDistance;
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nearbyOpponent = opponent;
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}
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}
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return nearbyOpponent;
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}
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}
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