```
feat(gameplay): 调整单位属性和纹理设置并优化主角移动系统 - 修改多个纹理资源的最大尺寸从2048降至512,并添加PlayableAds平台设置 - 调整第一、二章多个单位的移动速度、攻击力和攻击持续时间参数 - 重命名精锐士兵预制体名称,移除"新"字后缀 - 降低精锐士兵的攻击力和攻击持续时间 - 为主角战斗组件添加detectRange字段,实现寻敌和攻击范围分离 - 重构主角移动系统,从点击移动改为自动巡逻模式,增加栓绳机制防止远离基地 - 实现巡逻和追击状态切换,在发现敌人时停止巡逻进行攻击 -
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@@ -19,9 +19,11 @@ MonoBehaviour:
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unitPrefab: {fileID: 0}
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manaCost: 7
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cooldownTime: 1
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baseMaxHealth: 820
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baseAttackPower: 72
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baseMoveSpeed: 2.5
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healthPerLevel: 41
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attackPerLevel: 3.6
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productionInterval: 20
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buildingCost: 250
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baseMaxHealth: 1400
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baseAttackPower: 110
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baseMoveSpeed: 1.1
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healthPerLevel: 140
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attackPerLevel: 9
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moveSpeedPerLevel: 0
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