```
feat(gameplay): 调整单位属性和纹理设置并优化主角移动系统 - 修改多个纹理资源的最大尺寸从2048降至512,并添加PlayableAds平台设置 - 调整第一、二章多个单位的移动速度、攻击力和攻击持续时间参数 - 重命名精锐士兵预制体名称,移除"新"字后缀 - 降低精锐士兵的攻击力和攻击持续时间 - 为主角战斗组件添加detectRange字段,实现寻敌和攻击范围分离 - 重构主角移动系统,从点击移动改为自动巡逻模式,增加栓绳机制防止远离基地 - 实现巡逻和追击状态切换,在发现敌人时停止巡逻进行攻击 -
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@@ -189,15 +189,15 @@ MonoBehaviour:
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speed: 3
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speed: 1.8
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gravity: -20
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range: 500
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detectRange: 200
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attackRange: 1
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modelFacingOffset: 0
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useRootMotion: 1
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attackPower: 28
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attackDuration: 1
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attackPower: 30
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attackDuration: 1.2
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attackType: 0
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projectilePrefab: {fileID: 0}
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projectileSpawnPoint: {fileID: 0}
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