feat(gameplay): 调整单位属性和纹理设置并优化主角移动系统

- 修改多个纹理资源的最大尺寸从2048降至512,并添加PlayableAds平台设置
- 调整第一、二章多个单位的移动速度、攻击力和攻击持续时间参数
- 重命名精锐士兵预制体名称,移除"新"字后缀
- 降低精锐士兵的攻击力和攻击持续时间

- 为主角战斗组件添加detectRange字段,实现寻敌和攻击范围分离
- 重构主角移动系统,从点击移动改为自动巡逻模式,增加栓绳机制防止远离基地
- 实现巡逻和追击状态切换,在发现敌人时停止巡逻进行攻击
-
This commit is contained in:
huadexuan committed 2026-09-14 18:36:50 +08:00
1 parent 769aea30f3
commit 8d43961f67
28 files changed
+443 -125

No files matched your search

@@ -72,7 +72,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
maxTextureSize: 512
maxPlaceholderSize: 32
resizeAlgorithm: 0
textureFormat: -1
@@ -140,6 +140,20 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: PlayableAds
maxTextureSize: 2048
maxPlaceholderSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []