```
feat(ArcherSkill): 弓箭手技能重构为阶梯体系支持1/3/6/10级完整升级 - 实现迅捷三连技能,支持1级基础3箭、10级升级为6支风暴连射 - 添加弱点锁定机制,6级后伤害逐箭递增且最后一箭必暴击 - 集成破甲易伤标记系统,使目标受到伤害增加30%持续4秒 - 优化技能释放逻辑,支持目标死亡后自动切换最近敌人 - 完善技能平衡性调整,3级箭矢速度提升35%总伤害增加25% feat(StatusEffectController): 新增易伤状态管理系统 - 添加vulnerability相关属性和ApplyVulnerability方法 - 实现易伤效果的生命周期管理和伤害计算 - 集成到UnitBase的伤害结算流程中 docs: 更新角色技能说明文档支持新技能体系 - 将原弓箭猎人重命名为荒野猎手,更新技能描述 - 同步更新角色与技能对应关系表格 - 调整技能名称从穿透箭改为穿心猎矛等新命名 ```
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