根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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@@ -81,13 +81,28 @@ public class StatusEffectController : MonoBehaviour
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Bounds bounds = new Bounds(transform.position, Vector3.zero);
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Renderer[] renderers = GetComponentsInChildren<Renderer>(true);
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if (renderers.Length > 0)
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bool hasRenderer = false;
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foreach (Renderer renderer in renderers)
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{
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bounds = renderers[0].bounds;
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for (int i = 1; i < renderers.Length; i++)
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if (stunIndicator != null && renderer.transform.IsChildOf(stunIndicator.transform))
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{
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bounds.Encapsulate(renderers[i].bounds);
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continue;
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}
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if (!hasRenderer)
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{
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bounds = renderer.bounds;
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hasRenderer = true;
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}
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else
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{
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bounds.Encapsulate(renderer.bounds);
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}
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}
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if (!hasRenderer)
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{
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bounds = new Bounds(transform.position, Vector3.zero);
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}
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indicatorTransform.position = new Vector3(
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