根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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@@ -122,11 +122,9 @@ public class Projectile : MonoBehaviour
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}
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UnitBase targetUnit = hitObject.GetComponentInParent<UnitBase>();
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CrystalMineCapture crystalMine = hitObject.GetComponentInParent<CrystalMineCapture>();
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BuildingHealth targetBuilding = hitObject.GetComponentInParent<BuildingHealth>();
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WorldHealthBar targetHealthBar = hitObject.GetComponentInParent<WorldHealthBar>();
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if (targetUnit == null && crystalMine == null && targetBuilding == null && targetHealthBar == null)
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if (targetUnit == null && targetHealthBar == null)
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{
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return;
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}
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@@ -137,14 +135,6 @@ public class Projectile : MonoBehaviour
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{
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targetUnit.ReceiveDamage(damage, owner);
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}
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else if (crystalMine != null)
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{
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crystalMine.ReceiveCaptureDamage(damage, owner);
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}
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else if (targetBuilding != null)
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{
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targetBuilding.ReceiveDamage(damage, owner);
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}
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else if (targetHealthBar != null)
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{
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// 召唤师等特殊单位(有 WorldHealthBar 但没有 UnitBase)
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