根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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@@ -13,6 +13,13 @@ public class EliteSoldierSkill : UnitSkill
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[Min(0f)]
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public float skillAnimationDuration = 2.22f;
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[Header("特效")]
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public GameObject groundCrackEffectPrefab;
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[Min(0f)]
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public float groundCrackForwardDistance = 1.2f;
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[Min(0f)]
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public float groundCrackHeightOffset = 0.05f;
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private bool isSkillReady;
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public override void ReleaseSkill()
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@@ -35,6 +42,24 @@ public class EliteSoldierSkill : UnitSkill
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return;
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}
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if (groundCrackEffectPrefab != null)
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{
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Vector3 effectPosition = unit.transform.position
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+ unit.transform.forward * groundCrackForwardDistance;
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effectPosition.y += groundCrackHeightOffset;
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GameObject effectObject = Instantiate(
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groundCrackEffectPrefab,
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effectPosition,
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groundCrackEffectPrefab.transform.rotation);
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ShockwaveRing shockwave = effectObject.GetComponent<ShockwaveRing>();
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if (shockwave != null)
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{
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shockwave.Play();
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}
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}
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unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
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isSkillReady = false;
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}
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