根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
This commit is contained in:
huadexuan committed 2026-10-04 22:58:39 +08:00
1 parent 11f1af357d
commit 7d9d0f52d1
83 files changed
+3510 -1493

No files matched your search

@@ -13,6 +13,13 @@ public class EliteSoldierSkill : UnitSkill
[Min(0f)]
public float skillAnimationDuration = 2.22f;
[Header("特效")]
public GameObject groundCrackEffectPrefab;
[Min(0f)]
public float groundCrackForwardDistance = 1.2f;
[Min(0f)]
public float groundCrackHeightOffset = 0.05f;
private bool isSkillReady;
public override void ReleaseSkill()
@@ -35,6 +42,24 @@ public class EliteSoldierSkill : UnitSkill
return;
}
if (groundCrackEffectPrefab != null)
{
Vector3 effectPosition = unit.transform.position
+ unit.transform.forward * groundCrackForwardDistance;
effectPosition.y += groundCrackHeightOffset;
GameObject effectObject = Instantiate(
groundCrackEffectPrefab,
effectPosition,
groundCrackEffectPrefab.transform.rotation);
ShockwaveRing shockwave = effectObject.GetComponent<ShockwaveRing>();
if (shockwave != null)
{
shockwave.Play();
}
}
unit.ApplyAreaSkillDamage(skillRadius, skillDamage, false);
isSkillReady = false;
}