根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(readme): 更新文档说明 - 添加项目使用指南 - 完善API接口说明 - 修正错误的配置示例 ``` 注意:由于您提供的code differences部分为空,以上是一个示例模板。当您有具体的代码变更时,请提供详细的变更内容以便生成更准确的commit message。
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@@ -16,13 +16,27 @@ public class ShockwaveRing : MonoBehaviour
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private Material mat;
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private float timer = -1f;
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private void Awake()
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{
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Initialize();
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}
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void Start()
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{
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Initialize();
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}
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private void Initialize()
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{
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if (mat != null)
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{
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return;
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}
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// 用 .material 生成独立实例,不影响材质资产
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mat = GetComponent<Renderer>().material;
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mat.SetFloat("_Progress", 0f);
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transform.localScale = startScale;
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gameObject.SetActive(false);
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}
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/// <summary>
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@@ -30,6 +44,7 @@ public class ShockwaveRing : MonoBehaviour
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/// </summary>
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public void Play()
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{
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Initialize();
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gameObject.SetActive(true);
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timer = 0f;
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mat.SetFloat("_Progress", 0f);
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