```
feat(MainCharacterCombat): 完善主角召唤系统逻辑 - 调整召唤动画超时时间从2.5秒到4秒 - 在开始召唤时立即停止角色移动,调用ClearTarget() - 将animator.SetTrigger改为animator.Play以确保动画正确播放 - 修改召唤位置查找逻辑,当找不到合适位置时在召唤师前方1.5米强制生成 - 更新边界检查逻辑,支持SummonerClickMovement的半场限制 - 添加idle动画播放确保状态正确切换 ```
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@@ -183,7 +183,7 @@ MonoBehaviour:
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summonSearchCount: 5
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summonDepthSearchStep: 1
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summonDepthSearchCount: 2
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summonAnimationTimeout: 2.5
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summonAnimationTimeout: 4
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projectileSpeed: 12
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projectileLifetime: 5
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--- !u!114 &6516315820976732023
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