feat(MainCharacterCombat): 完善主角召唤系统逻辑

- 调整召唤动画超时时间从2.5秒到4秒
- 在开始召唤时立即停止角色移动,调用ClearTarget()
- 将animator.SetTrigger改为animator.Play以确保动画正确播放
- 修改召唤位置查找逻辑,当找不到合适位置时在召唤师前方1.5米强制生成
- 更新边界检查逻辑,支持SummonerClickMovement的半场限制
- 添加idle动画播放确保状态正确切换
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huadexuan committed 2026-09-16 23:06:48 +08:00
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commit 69f33d8637
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@@ -183,7 +183,7 @@ MonoBehaviour:
summonSearchCount: 5
summonDepthSearchStep: 1
summonDepthSearchCount: 2
summonAnimationTimeout: 2.5
summonAnimationTimeout: 4
projectileSpeed: 12
projectileLifetime: 5
--- !u!114 &6516315820976732023