```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -31,14 +31,13 @@
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"url": "https://packages.tuanjie.cn"
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},
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"cn.tuanjie.codely.bridge": {
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"version": "1.0.81",
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"version": "file:../.codely.packages/cn.tuanjie.codely.bridge@1.0.85-785dea6a",
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"depth": 0,
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"source": "registry",
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"source": "local",
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"dependencies": {
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"com.unity.ext.nunit": "1.0.6",
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"com.unity.ugui": "1.0.0"
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},
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"url": "https://packages.tuanjie.cn"
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}
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},
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"com.qq.weixin.minigame": {
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"version": "https://gitee.com/wechat-minigame/minigame-tuanjie-transform-sdk.git",
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