```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -65,6 +65,29 @@ public class SummonCardButton : MonoBehaviour
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UpdateButtonState();
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}
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public void SetDeckCharacter(CharacterData data)
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{
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characterData = data;
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isOnCooldown = false;
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cooldownTimer = 0f;
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ClearCardUI();
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UpdateCardUI();
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UpdateCooldownUI();
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UpdateButtonState();
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}
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private void ClearCardUI()
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{
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if (cardIcon != null) cardIcon.sprite = null;
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if (characterNameText != null) characterNameText.text = "";
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if (manaCostText != null) manaCostText.text = "";
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if (costNumberImage != null)
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{
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costNumberImage.sprite = null;
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costNumberImage.enabled = false;
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}
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}
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public void OnClick()
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{
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if (characterData == null)
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@@ -79,6 +102,20 @@ public class SummonCardButton : MonoBehaviour
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return;
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}
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// 拆家版:固定八卡组采用四槽轮转,成功出牌后立即补下一张。
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if (CastleSpawnManager.Instance != null)
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{
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if (BattleDeckCycle.Instance != null)
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{
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BattleDeckCycle.Instance.TryPlay(summonSlot);
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}
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else if (CastleSpawnManager.Instance.TrySpawn(characterData, 0))
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{
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StartCooldown();
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}
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return;
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}
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// 召唤师对决模式:点卡片直接在召唤师身边召唤,消耗能量。
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if (SummonerDuelManager.Instance != null)
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{
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@@ -162,7 +199,7 @@ public class SummonCardButton : MonoBehaviour
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private bool CanAfford()
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{
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if (characterData == null)
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if (characterData == null || characterData.unitPrefab == null)
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{
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return false;
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}
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@@ -173,6 +210,12 @@ public class SummonCardButton : MonoBehaviour
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return BattleSetupManager.Instance.CanAfford(characterData);
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}
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// 拆家版按能量判断。
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if (CastleSpawnManager.Instance != null)
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{
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return CastleSpawnManager.Instance.CanAfford(characterData);
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}
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// 召唤师对决模式按能量判断。
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if (SummonerDuelManager.Instance != null)
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{
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