feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
This commit is contained in:
huadexuan committed 2026-09-20 21:52:31 +08:00
1 parent 0e7de5f885
commit 53d95802e5
448 files changed
+133333 -472

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+7 -9
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@@ -13,13 +13,8 @@ public class CastleMageSkill : UnitSkill
public override void ReleaseSkill()
{
GameObject target = unit.Target;
if (target == null)
{
return;
}
string opponentTag = unit.OpponentTag;
if (string.IsNullOrEmpty(opponentTag))
UnitTeam myTeam = unit.GetComponent<UnitTeam>();
if (target == null || myTeam == null)
{
return;
}
@@ -28,9 +23,12 @@ public class CastleMageSkill : UnitSkill
float radiusSquared = explosionRadius * explosionRadius;
HashSet<UnitBase> hitUnits = new HashSet<UnitBase>();
foreach (GameObject opponent in GameObject.FindGameObjectsWithTag(opponentTag))
foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
{
if (opponent == null || opponent.transform.root == unit.transform.root)
GameObject opponent = opponentTeam.gameObject;
if (opponent == null
|| opponent.transform.root == unit.transform.root
|| !myTeam.IsEnemy(opponent))
{
continue;
}