```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -19,18 +19,22 @@ public class ArcherHunterSkill : UnitSkill
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private GameObject FindNearbyOpponent(GameObject mainTarget)
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{
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string opponentTag = unit.OpponentTag;
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if (string.IsNullOrEmpty(opponentTag))
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UnitTeam myTeam = unit.GetComponent<UnitTeam>();
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if (myTeam == null)
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{
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return null;
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}
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GameObject nearbyOpponent = null;
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float nearestSqrDistance = splitShotRadius * splitShotRadius;
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GameObject[] opponents = GameObject.FindGameObjectsWithTag(opponentTag);
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foreach (GameObject opponent in opponents)
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foreach (UnitTeam opponentTeam in GameObject.FindObjectsOfType<UnitTeam>())
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{
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if (opponent == mainTarget || opponent == unit.gameObject || opponent.transform.root == unit.transform.root)
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GameObject opponent = opponentTeam.gameObject;
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if (opponent == null
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|| opponent == mainTarget
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|| opponent == unit.gameObject
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|| opponent.transform.root == unit.transform.root
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|| !myTeam.IsEnemy(opponent))
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{
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continue;
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}
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