feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
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huadexuan committed 2026-09-20 21:52:31 +08:00
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@@ -15,14 +15,15 @@ MonoBehaviour:
characterId: "\u72C2\u66B4\u72FC\u4EBA"
characterName: "\u72C2\u66B4\u72FC\u4EBA"
description:
cardIcon: {fileID: 0}
unitPrefab: {fileID: 0}
cardIcon: {fileID: 21300000, guid: 828dd51ecae0cc3418d2f1f675ffba3e, type: 3}
unitPrefab: {fileID: 6708744566382593167, guid: f3b0d9efccd74475dbbbcdc1ddcdf129,
type: 3}
manaCost: 4
cooldownTime: 1
productionInterval: 10
buildingCost: 150
baseMaxHealth: 380
baseAttackPower: 32
baseMaxHealth: 360
baseAttackPower: 36
baseMoveSpeed: 2.5
healthPerLevel: 38
attackPerLevel: 3