```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -15,14 +15,15 @@ MonoBehaviour:
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characterId: "\u72C2\u66B4\u72FC\u4EBA"
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characterName: "\u72C2\u66B4\u72FC\u4EBA"
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description:
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cardIcon: {fileID: 0}
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unitPrefab: {fileID: 0}
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cardIcon: {fileID: 21300000, guid: 828dd51ecae0cc3418d2f1f675ffba3e, type: 3}
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unitPrefab: {fileID: 6708744566382593167, guid: f3b0d9efccd74475dbbbcdc1ddcdf129,
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type: 3}
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manaCost: 4
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cooldownTime: 1
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productionInterval: 10
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buildingCost: 150
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baseMaxHealth: 380
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baseAttackPower: 32
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baseMaxHealth: 360
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baseAttackPower: 36
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baseMoveSpeed: 2.5
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healthPerLevel: 38
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attackPerLevel: 3
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