feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
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huadexuan committed 2026-09-20 21:52:31 +08:00
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@@ -15,14 +15,15 @@ MonoBehaviour:
characterId: "\u5F13\u7BAD\u730E\u4EBA"
characterName: "\u5F13\u7BAD\u730E\u4EBA"
description:
cardIcon: {fileID: 0}
unitPrefab: {fileID: 0}
cardIcon: {fileID: 21300000, guid: cce78877f842f5c4e863240a06535cc4, type: 3}
unitPrefab: {fileID: 4059575966999087028, guid: 4331d3c67d9c243cf8320a3a815cd03c,
type: 3}
manaCost: 3
cooldownTime: 1
productionInterval: 8
buildingCost: 120
baseMaxHealth: 200
baseAttackPower: 15
baseMaxHealth: 220
baseAttackPower: 35
baseMoveSpeed: 2.2
healthPerLevel: 20
attackPerLevel: 1