```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -15,14 +15,15 @@ MonoBehaviour:
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characterId: "\u5F13\u7BAD\u730E\u4EBA"
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characterName: "\u5F13\u7BAD\u730E\u4EBA"
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description:
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cardIcon: {fileID: 0}
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unitPrefab: {fileID: 0}
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cardIcon: {fileID: 21300000, guid: cce78877f842f5c4e863240a06535cc4, type: 3}
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unitPrefab: {fileID: 4059575966999087028, guid: 4331d3c67d9c243cf8320a3a815cd03c,
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type: 3}
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manaCost: 3
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cooldownTime: 1
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productionInterval: 8
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buildingCost: 120
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baseMaxHealth: 200
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baseAttackPower: 15
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baseMaxHealth: 220
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baseAttackPower: 35
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baseMoveSpeed: 2.2
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healthPerLevel: 20
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attackPerLevel: 1
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