feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
This commit is contained in:
huadexuan committed 2026-09-20 21:52:31 +08:00
1 parent 0e7de5f885
commit 53d95802e5
448 files changed
+133333 -472

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@@ -22,8 +22,8 @@ MonoBehaviour:
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baseMaxHealth: 300
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baseMoveSpeed: 1.8
healthPerLevel: 30
attackPerLevel: 3
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@@ -22,8 +22,8 @@ MonoBehaviour:
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productionInterval: 8
buildingCost: 120
baseMaxHealth: 200
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baseAttackPower: 38
baseMoveSpeed: 1.8
healthPerLevel: 20
attackPerLevel: 3
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@@ -15,14 +15,15 @@ MonoBehaviour:
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healthPerLevel: 20
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@@ -22,8 +22,8 @@ MonoBehaviour:
cooldownTime: 1
productionInterval: 12
buildingCost: 150
baseMaxHealth: 160
baseAttackPower: 90
baseMaxHealth: 180
baseAttackPower: 85
baseMoveSpeed: 1.5
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attackPerLevel: 7
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@@ -15,14 +15,15 @@ MonoBehaviour:
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@@ -22,8 +22,8 @@ MonoBehaviour:
cooldownTime: 1
productionInterval: 10
buildingCost: 150
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baseMoveSpeed: 1.4
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@@ -15,14 +15,15 @@ MonoBehaviour:
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healthPerLevel: 140
attackPerLevel: 9
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@@ -22,8 +22,8 @@ MonoBehaviour:
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productionInterval: 12
buildingCost: 180
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baseMoveSpeed: 2
healthPerLevel: 42
attackPerLevel: 4