feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
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huadexuan committed 2026-09-20 21:52:31 +08:00
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gravity: -20
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detectionRange: 8
attackRange: 6
modelFacingOffset: 45
useRootMotion: 1
attackPower: 90
attackDuration: 2.4
attackType: 2
@@ -224,8 +221,6 @@ MonoBehaviour:
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projectileLifetime: 5
energyPerAttack: 20
separationRadius: 1.5
separationWeight: 3
targetSpreadBias: 6
summonerMode: 0
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