```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -209,12 +209,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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speed: 1.5
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gravity: -20
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range: 18
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detectRange: 20
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detectionRange: 8
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attackRange: 6
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modelFacingOffset: 45
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useRootMotion: 1
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attackPower: 90
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attackDuration: 2.4
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attackType: 2
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@@ -224,8 +221,6 @@ MonoBehaviour:
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projectileSpeed: 20
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projectileLifetime: 5
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energyPerAttack: 20
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separationRadius: 1.5
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separationWeight: 3
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targetSpreadBias: 6
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summonerMode: 0
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target: {fileID: 0}
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