```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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@@ -48,7 +48,7 @@ ModelImporter:
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tuanjieGIGenFacetNums: 12
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meshes:
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lODScreenPercentages: []
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globalScale: 450
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globalScale: 5
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meshCompression: 0
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totalVerticesCount: 2179
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totalTrianglesCount: 1000
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@@ -190,7 +190,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 4.5
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globalScale: 0.049999997
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rootMotionBoneName:
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defaultPoseIndex: -1
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hasTranslationDoF: 0
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