feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
This commit is contained in:
huadexuan committed 2026-09-20 21:52:31 +08:00
1 parent 0e7de5f885
commit 53d95802e5
448 files changed
+133333 -472

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@@ -0,0 +1,90 @@
fileFormatVersion: 2
guid: 3a261ff86021259408e461c8506e686e
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 1
isExplicitlyReferenced: 0
validateReferences: 1
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settings:
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Exclude Editor: 0
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Exclude OSXUniversal: 1
Exclude Win: 1
Exclude Win64: 1
Exclude iOS: 1
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@@ -0,0 +1,95 @@
#!/bin/bash
# Build script for WebViewPlugin.bundle
# Creates a native macOS plugin for Unity/Tuanjie using WKWebView
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
SOURCE_FILE="$SCRIPT_DIR/WebViewPlugin.mm"
BUNDLE_NAME="WebViewPlugin.bundle"
# Output to Plugins/macOS/ directory (one level up)
OUTPUT_DIR="$(dirname "$SCRIPT_DIR")"
BUNDLE_DIR="$OUTPUT_DIR/$BUNDLE_NAME"
echo "=== Building WebViewPlugin for macOS ==="
echo "Source: $SOURCE_FILE"
echo "Output: $BUNDLE_DIR"
echo ""
# Clean previous builds (both in source dir and output dir)
echo "Cleaning previous builds..."
if [ -d "$SCRIPT_DIR/$BUNDLE_NAME" ]; then
echo " Removing old bundle from source directory..."
rm -rf "$SCRIPT_DIR/$BUNDLE_NAME"
fi
if [ -f "$SCRIPT_DIR/$BUNDLE_NAME.meta" ]; then
echo " Removing old .meta file from source directory..."
rm -f "$SCRIPT_DIR/$BUNDLE_NAME.meta"
fi
if [ -d "$BUNDLE_DIR" ]; then
echo " Removing old bundle from output directory..."
rm -rf "$BUNDLE_DIR"
fi
if [ -f "$BUNDLE_DIR.meta" ]; then
echo " Removing old .meta file from output directory..."
rm -f "$BUNDLE_DIR.meta"
fi
# Create bundle structure
mkdir -p "$BUNDLE_DIR/Contents/MacOS"
# Compile for both architectures
echo "Compiling for arm64 and x86_64..."
clang++ -dynamiclib \
-ObjC++ \
-std=c++14 \
-arch arm64 \
-arch x86_64 \
-framework Foundation \
-framework AppKit \
-framework WebKit \
-fobjc-arc \
-O2 \
-o "$BUNDLE_DIR/Contents/MacOS/WebViewPlugin" \
"$SOURCE_FILE"
# Verify architectures
echo "Verifying architectures..."
lipo -info "$BUNDLE_DIR/Contents/MacOS/WebViewPlugin"
# Create Info.plist
cat > "$BUNDLE_DIR/Contents/Info.plist" << 'EOF'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>WebViewPlugin</string>
<key>CFBundleIdentifier</key>
<string>cn.tuanjie.codely.webview</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>WebViewPlugin</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
EOF
echo ""
echo "=== Build completed successfully! ==="
echo ""
echo "📦 Bundle location: $BUNDLE_DIR"
echo "📏 Bundle size: $(du -sh "$BUNDLE_DIR" | cut -f1)"
echo ""
echo "✅ Plugin is ready to use in Unity/Tuanjie!"
echo " Location: Plugins/macOS/WebViewPlugin.bundle"
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