```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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+58
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# TCP Bridge UI Windows
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This folder contains Unity Editor windows for managing the TCP Bridge server.
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## Windows Overview
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### TcpBridgeControlWindow
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**Access**: `Tools > Codely Bridge > Control Window`
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The main control panel for managing the TCP Bridge server. Features:
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- **Server Status**: Real-time status display with visual indicators
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- **Server Controls**: Start, Stop, and Restart buttons
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- **Configuration**: Debug logging toggle
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- **Port Management**: View current port, discover new ports, check availability
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- **Debug Information**: System info and console access
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|
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### TcpBridgeStatusWindow
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**Access**: `Tools > Codely Bridge > Status Window`
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A compact status window that can be docked anywhere in Unity for quick monitoring:
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- **Status Indicator**: Running/Stopped with port information
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- **Quick Controls**: Start/Stop buttons
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- **Control Window Access**: Quick link to full control window
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### TcpBridgeMenuItems
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**Access**: `Tools > Codely Bridge > [various options]`
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Menu items for quick operations:
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- **Start Server** - Start the TCP bridge
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- **Stop Server** - Stop the TCP bridge
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- **Restart Server** - Restart the TCP bridge
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- **Show Server Status** - Display status dialog
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- **Discover New Port** - Find and optionally switch to new port
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- **Enable/Disable Debug Logging** - Toggle debug output
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## Usage Tips
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1. **First Time Setup**: The TCP bridge starts automatically when Unity loads
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2. **Status Monitoring**: Keep the Status Window docked for quick monitoring
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3. **Port Issues**: Use "Discover New Port" if you encounter port conflicts
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4. **Debugging**: Enable debug logging when troubleshooting connection issues
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5. **Menu Access**: Use keyboard shortcuts or menu items for quick operations
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## Integration
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All windows are designed to work together:
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- Status Window → Control Window (full features)
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- Menu Items → Quick operations without opening windows
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- Control Window → Comprehensive management interface
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The UI automatically updates to reflect the current server state and provides consistent feedback across all interfaces.
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+7
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fileFormatVersion: 2
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guid: 2d6a0fe967b8fd64f94895d914f34608
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||||
TextScriptImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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+537
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using UnityEditor;
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using UnityEngine;
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using UnityTcp.Editor.Helpers;
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namespace UnityTcp.Editor.Windows
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{
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public class TcpBridgeControlWindow : EditorWindow
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{
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private enum BridgeState { NotStarted, Starting, Started }
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private double lastStatusUpdate;
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private const double StatusUpdateInterval = 0.5;
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private BridgeState currentState = BridgeState.NotStarted;
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private bool isStarting = false;
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private double startingTime = 0;
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private const double StartingTimeout = 3.0;
|
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|
||||
// Window title icon
|
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private Texture2D titleIcon;
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|
||||
// Client icons
|
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private Texture2D codelyIcon;
|
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private Texture2D vscodeIcon;
|
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private Texture2D visualStudioIcon;
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private Texture2D jetbrainsIcon;
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private Texture2D cliIcon;
|
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private Texture2D unityEditorIcon;
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private Texture2D tuanjieIcon;
|
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private Texture2D appIcon;
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private Texture2D unknownIcon;
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|
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// Fonts
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private Font firaMono;
|
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private Font inter;
|
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|
||||
// Button textures
|
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private Texture2D connectTex;
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private Texture2D connectHoverTex;
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private Texture2D connectPressedTex;
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private Texture2D connectingTex;
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private Texture2D disconnectTex;
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private Texture2D disconnectHoverTex;
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private Texture2D disconnectPressedTex;
|
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|
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// Connection tracking (count per client type)
|
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private int connectedToCLI;
|
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private int connectedToVSCode;
|
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private int connectedToVisualStudio;
|
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private int connectedToJetBrains;
|
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private int connectedToUnityEditor;
|
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private int connectedToTuanjie;
|
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private int connectedToApp;
|
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private int connectedToUnknown;
|
||||
|
||||
private static readonly Color GreenColor = new Color(0x01 / 255f, 0xA7 / 255f, 0x7F / 255f);
|
||||
private static readonly Color GrayColor = new Color(0.5f, 0.5f, 0.5f);
|
||||
private static readonly Color SubtextColor = new Color(0x9C / 255f, 0xA3 / 255f, 0xAF / 255f);
|
||||
|
||||
// ── Base sizes (ScaleFactor = 1) ─────────────────────────────────────────
|
||||
private const float BaseWindowWidth = 430f;
|
||||
private const float BaseLeftMargin = 25f;
|
||||
private const float BaseTopPadding = 40f;
|
||||
private const float BaseBottomPadding = 40f;
|
||||
private const float BaseCodelyIconSize = 40f;
|
||||
private const float BaseSpaceAfterIcon = 25f;
|
||||
private const int BaseTitleFontSize = 20;
|
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private const float BaseSpaceAfterTitle = 15f;
|
||||
private const int BaseBodyFontSize = 17;
|
||||
private const float BaseSpaceAfterBody = 30f;
|
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private const int BaseStatusFontSize = 12;
|
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private const float BaseSpaceBeforeStatus = 30f;
|
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private const int BaseConnectedFontSize = 16;
|
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private const float BaseConnectedItemSpacing = 6f;
|
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private const float BaseClientIconSize = 24f;
|
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private const float BaseClientIconLabelGap = 6f;
|
||||
private const int BaseClientLabelFontSize = 13;
|
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private const float BaseClientLabelHeight = 18f;
|
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private const float BaseClientItemSpacing = 12f;
|
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private const float BaseConnectBtnW = 159f;
|
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private const float BaseConnectBtnH = 40f;
|
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|
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private const float MinWindowHeight = 80f;
|
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private const float MinWindowWidth = 430f;
|
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|
||||
// ── Scale ────────────────────────────────────────────────────────────────
|
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private float ScaleFactor => position.width / MinWindowWidth;
|
||||
|
||||
// ── Scaled values ─────────────────────────────────────────────────────────
|
||||
|
||||
|
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private float LeftMargin => BaseLeftMargin * ScaleFactor;
|
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private float TopPadding => BaseTopPadding * ScaleFactor;
|
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private float BottomPadding => BaseBottomPadding * ScaleFactor;
|
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private float CodelyIconSize => BaseCodelyIconSize * ScaleFactor;
|
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private float SpaceAfterIcon => BaseSpaceAfterIcon * ScaleFactor;
|
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private int TitleFontSize => Mathf.RoundToInt(BaseTitleFontSize * ScaleFactor);
|
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private float SpaceAfterTitle => BaseSpaceAfterTitle * ScaleFactor;
|
||||
private int BodyFontSize => Mathf.RoundToInt(BaseBodyFontSize * ScaleFactor);
|
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private float SpaceAfterBody => BaseSpaceAfterBody * ScaleFactor;
|
||||
private int StatusFontSize => Mathf.RoundToInt(BaseStatusFontSize * ScaleFactor);
|
||||
private float SpaceBeforeStatus => BaseSpaceBeforeStatus * ScaleFactor;
|
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private int ConnectedFontSize => Mathf.RoundToInt(BaseConnectedFontSize * ScaleFactor);
|
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private float ConnectedItemSpacing => BaseConnectedItemSpacing * ScaleFactor;
|
||||
private float ClientIconSize => BaseClientIconSize * ScaleFactor;
|
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private float ClientIconLabelGap => BaseClientIconLabelGap * ScaleFactor;
|
||||
private int ClientLabelFontSize => Mathf.RoundToInt(BaseClientLabelFontSize * ScaleFactor);
|
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private float ClientLabelHeight => BaseClientLabelHeight * ScaleFactor;
|
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private float ClientItemSpacing => BaseClientItemSpacing * ScaleFactor;
|
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private float ConnectBtnW => BaseConnectBtnW * ScaleFactor;
|
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private float ConnectBtnH => BaseConnectBtnH * ScaleFactor;
|
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[MenuItem("AI/Check Connections", priority = 998)]
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public static void ShowWindow()
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{
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var window = GetWindow<TcpBridgeControlWindow>("Tuanjie AI Bridge");
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window.minSize = new Vector2(MinWindowWidth, MinWindowHeight);
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window.Show();
|
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}
|
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|
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private void OnEnable()
|
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{
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EditorPrefs.SetBool("UnityTcp.DebugLogs", true);
|
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// Set a text-only fallback immediately so the tab is never blank.
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titleContent = new GUIContent(" Tuanjie AI Bridge");
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LoadIcons();
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// AssetDatabase / icon textures may not be ready in OnEnable
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// (fresh import, package install, layout restore, domain reload).
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// Defer until the editor is idle, then assign the icon.
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EditorApplication.delayCall += ApplyTitleIcon;
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UpdateStatus();
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UnityTcpBridge.OnClientPlatformsChanged += OnClientPlatformsChanged;
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}
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|
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private void OnDisable()
|
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{
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EditorApplication.delayCall -= ApplyTitleIcon;
|
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UnityTcpBridge.OnClientPlatformsChanged -= OnClientPlatformsChanged;
|
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}
|
||||
|
||||
// Cached padded copy. Static so it's shared and easier to detect "destroyed
|
||||
// by domain reload" (== null) without losing the field reference.
|
||||
private static Texture2D paddedTitleIcon;
|
||||
|
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private void ApplyTitleIcon()
|
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{
|
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if (this == null) return; // window destroyed before delayCall fired
|
||||
if (titleIcon == null)
|
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titleIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(
|
||||
EditorGUIUtility.isProSkin
|
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? "Packages/cn.tuanjie.codely.bridge/Editor/Bridge/Icons/title_icon.png"
|
||||
: "Packages/cn.tuanjie.codely.bridge/Editor/Bridge/Icons/title_icon_light_theme.png");
|
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if (titleIcon == null) return;
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||||
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titleContent = new GUIContent(" Tuanjie AI Bridge", titleIcon);
|
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}
|
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|
||||
|
||||
|
||||
private void OnClientPlatformsChanged() => UpdateConnectionStatus();
|
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|
||||
private static Texture2D Load(string path) =>
|
||||
AssetDatabase.LoadAssetAtPath<Texture2D>(path);
|
||||
|
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private void LoadIcons()
|
||||
{
|
||||
const string b = "Packages/cn.tuanjie.codely.bridge/Editor/Bridge/Icons/";
|
||||
codelyIcon = Load(b + (EditorGUIUtility.isProSkin ? "codely_logo.png" : "codely_logo_light_theme.png"));
|
||||
vscodeIcon = Load(b + "vscode.png");
|
||||
visualStudioIcon = Load(b + "visualstudio.png");
|
||||
jetbrainsIcon = Load(b + "jetbrains.png");
|
||||
cliIcon = Load(b + "cli.png");
|
||||
unityEditorIcon = Load(b + "unity_editor.png");
|
||||
tuanjieIcon = Load(b + "tuanjie.png");
|
||||
appIcon = Load(b + "app.png");
|
||||
unknownIcon = Load(b + "unknown.png");
|
||||
connectTex = Load(b + "connect.png");
|
||||
connectHoverTex = Load(b + "connect_hover.png");
|
||||
connectPressedTex = Load(b + "connect_pressed.png");
|
||||
connectingTex = Load(b + "connecting.png");
|
||||
disconnectTex = Load(b + "disconnect.png");
|
||||
disconnectHoverTex = Load(b + "disconnect_hover.png");
|
||||
disconnectPressedTex = Load(b + "disconnect_pressed.png");
|
||||
|
||||
firaMono = AssetDatabase.LoadAssetAtPath<Font>("Packages/cn.tuanjie.codely.bridge/Editor/Bridge/fonts/FiraMono-Regular.ttf");
|
||||
inter = AssetDatabase.LoadAssetAtPath<Font>("Packages/cn.tuanjie.codely.bridge/Editor/Bridge/fonts/Inter.ttc");
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
// Self-heal: after a domain reload the cached icon may be a "missing"
|
||||
// UnityEngine.Object. Re-apply if the tab lost its icon.
|
||||
if (titleContent == null || titleContent.image == null)
|
||||
ApplyTitleIcon();
|
||||
|
||||
if (EditorApplication.timeSinceStartup - lastStatusUpdate > StatusUpdateInterval)
|
||||
{
|
||||
UpdateStatus();
|
||||
lastStatusUpdate = EditorApplication.timeSinceStartup;
|
||||
}
|
||||
|
||||
DrawUI();
|
||||
}
|
||||
|
||||
private static readonly Color BgColor = new Color(0.18f, 0.18f, 0.18f);
|
||||
|
||||
private void DrawUI()
|
||||
{
|
||||
EditorGUI.DrawRect(new Rect(0, 0, position.width, position.height), BgColor);
|
||||
|
||||
bool started = currentState == BridgeState.Started;
|
||||
|
||||
// ── Top padding ──────────────────────────────────────────────────────
|
||||
GUILayout.Space(TopPadding);
|
||||
|
||||
// ── Codely icon ──────────────────────────────────────────────────────
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Space(LeftMargin);
|
||||
if (codelyIcon != null)
|
||||
GUILayout.Box(codelyIcon, GUIStyle.none, GUILayout.Width(CodelyIconSize), GUILayout.Height(CodelyIconSize));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(SpaceAfterIcon);
|
||||
|
||||
// ── Title ────────────────────────────────────────────────────────────
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Space(LeftMargin);
|
||||
var titleStyle = new GUIStyle(EditorStyles.boldLabel) { fontSize = TitleFontSize, wordWrap = false, font = inter };
|
||||
if (started) {
|
||||
titleStyle.normal.textColor = GreenColor;
|
||||
titleStyle.hover.textColor = GreenColor;
|
||||
}
|
||||
else {
|
||||
titleStyle.normal.textColor = Color.white;
|
||||
titleStyle.hover.textColor = Color.white;
|
||||
}
|
||||
GUILayout.Label(
|
||||
started ? "Tuanjie AI bridge is ready \u2713" : "Connect to Tuanjie AI Agent",
|
||||
titleStyle);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(SpaceAfterTitle);
|
||||
|
||||
// ── Body (Form 1: client list | Form 2: text + status) ───────────────
|
||||
bool hasClients = started && (connectedToCLI > 0 || connectedToVSCode > 0 || connectedToVisualStudio > 0
|
||||
|| connectedToJetBrains > 0 || connectedToUnityEditor > 0 || connectedToTuanjie > 0
|
||||
|| connectedToApp > 0 || connectedToUnknown > 0);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Space(LeftMargin);
|
||||
GUILayout.BeginVertical();
|
||||
if (hasClients)
|
||||
DrawClientListBody();
|
||||
else
|
||||
DrawNoClientBody();
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(SpaceAfterBody);
|
||||
|
||||
// ── Action button ────────────────────────────────────────────────────
|
||||
Texture2D btnNormal = null, btnPressed = null, btnHover = null;
|
||||
bool btnEnabled = true;
|
||||
System.Action btnAction = null;
|
||||
|
||||
switch (currentState)
|
||||
{
|
||||
case BridgeState.NotStarted:
|
||||
btnNormal = connectTex;
|
||||
btnPressed = connectPressedTex;
|
||||
btnHover = connectHoverTex;
|
||||
btnAction = StartBridge;
|
||||
break;
|
||||
case BridgeState.Starting:
|
||||
btnNormal = connectingTex;
|
||||
btnPressed = connectingTex;
|
||||
btnHover = connectingTex;
|
||||
btnEnabled = false;
|
||||
break;
|
||||
case BridgeState.Started:
|
||||
btnNormal = disconnectTex;
|
||||
btnPressed = disconnectPressedTex;
|
||||
btnHover = disconnectHoverTex;
|
||||
btnAction = StopBridge;
|
||||
break;
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Space(LeftMargin);
|
||||
|
||||
if (btnNormal != null)
|
||||
{
|
||||
float btnW = ConnectBtnW;
|
||||
float btnH = ConnectBtnH;
|
||||
|
||||
var style = new GUIStyle(GUIStyle.none);
|
||||
style.normal.background = btnNormal;
|
||||
style.active.background = btnPressed ?? btnNormal;
|
||||
style.hover.background = btnHover ?? btnNormal;
|
||||
|
||||
if (!btnEnabled) GUI.enabled = false;
|
||||
if (GUILayout.Button(GUIContent.none, style, GUILayout.Width(btnW), GUILayout.Height(btnH))
|
||||
&& btnAction != null)
|
||||
btnAction();
|
||||
if (!btnEnabled) GUI.enabled = true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
string fallback = currentState == BridgeState.NotStarted ? "Connect \u2192"
|
||||
: currentState == BridgeState.Starting ? "Connecting..."
|
||||
: "Disconnect";
|
||||
if (!btnEnabled) GUI.enabled = false;
|
||||
if (GUILayout.Button(fallback, GUILayout.Width(ConnectBtnW), GUILayout.Height(ConnectBtnH))
|
||||
&& btnAction != null)
|
||||
btnAction();
|
||||
if (!btnEnabled) GUI.enabled = true;
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ── Bottom padding ───────────────────────────────────────────────────
|
||||
GUILayout.Space(BottomPadding);
|
||||
|
||||
// ── Auto-resize height to fit content ────────────────────────────────
|
||||
if (Event.current.type == EventType.Repaint)
|
||||
{
|
||||
float targetH = GUILayoutUtility.GetLastRect().yMax;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
bool isDocked = docked;
|
||||
#else
|
||||
bool isDocked = IsWindowDocked();
|
||||
#endif
|
||||
if (!isDocked)
|
||||
{
|
||||
minSize = new Vector2(MinWindowWidth, targetH);
|
||||
maxSize = new Vector2(8192, targetH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if !UNITY_2020_1_OR_NEWER
|
||||
// EditorWindow.docked became public in 2020.1; on older editors the property is internal,
|
||||
// so probe it through reflection. Returns false if reflection fails.
|
||||
private bool IsWindowDocked()
|
||||
{
|
||||
try
|
||||
{
|
||||
var prop = typeof(UnityEditor.EditorWindow).GetProperty(
|
||||
"docked",
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.NonPublic |
|
||||
System.Reflection.BindingFlags.Public);
|
||||
if (prop != null && prop.PropertyType == typeof(bool))
|
||||
{
|
||||
return (bool)prop.GetValue(this, null);
|
||||
}
|
||||
}
|
||||
catch { /* ignore */ }
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Form 1 – bridge started and at least one client is connected
|
||||
private void DrawClientListBody()
|
||||
{
|
||||
var labelStyle = new GUIStyle(EditorStyles.label) { fontSize = ConnectedFontSize, font = inter };
|
||||
labelStyle.normal.textColor = SubtextColor;
|
||||
labelStyle.hover.textColor = SubtextColor;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Left column: "Connected to :" label, top-aligned
|
||||
float labelW = labelStyle.CalcSize(new GUIContent("Connected to :")).x + 4f * ScaleFactor;
|
||||
GUILayout.Label("Connected to :", labelStyle, GUILayout.Width(labelW));
|
||||
|
||||
// Right column: all clients stacked vertically
|
||||
GUILayout.BeginVertical();
|
||||
if (connectedToVSCode > 0) DrawClient(vscodeIcon, "VS Code");
|
||||
if (connectedToVisualStudio > 0) DrawClient(visualStudioIcon, "Visual Studio");
|
||||
if (connectedToJetBrains > 0) DrawClient(jetbrainsIcon, "JetBrains");
|
||||
if (connectedToCLI > 0) DrawClient(cliIcon, "CLI");
|
||||
if (connectedToUnityEditor > 0) DrawClient(unityEditorIcon, "Unity Editor");
|
||||
if (connectedToTuanjie > 0) DrawClient(tuanjieIcon, "Tuanjie");
|
||||
if (connectedToApp > 0) DrawClient(appIcon, "Cowork");
|
||||
if (connectedToUnknown > 0) DrawClient(unknownIcon, "Unknown");
|
||||
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
// Form 2 – not started, starting, or started but no clients yet
|
||||
private void DrawNoClientBody()
|
||||
{
|
||||
string bodyText = currentState == BridgeState.Started
|
||||
? "Waiting for clients..."
|
||||
: "Start Tuanjie AI Bridge to connect to Tuanjie AI \nAgents.";
|
||||
|
||||
var bodyStyle = new GUIStyle(EditorStyles.label) { fontSize = BodyFontSize, wordWrap = true, font = inter};
|
||||
bodyStyle.normal.textColor = SubtextColor;
|
||||
bodyStyle.hover.textColor = SubtextColor;
|
||||
GUILayout.Label(bodyText, bodyStyle);
|
||||
|
||||
GUILayout.Space(SpaceBeforeStatus);
|
||||
|
||||
string dots = new string('.', (int)(EditorApplication.timeSinceStartup * 2) % 3 + 1);
|
||||
string statusText = currentState == BridgeState.Starting ? $"\u2022 Status: Connecting{dots}"
|
||||
: currentState == BridgeState.Started ? "\u2022 Status: Waiting for clients..."
|
||||
: "\u2022 Status: Disconnected";
|
||||
|
||||
GUILayout.Label(
|
||||
statusText,
|
||||
new GUIStyle(EditorStyles.label)
|
||||
{
|
||||
fontSize = StatusFontSize,
|
||||
font = firaMono,
|
||||
normal = { textColor = GrayColor },
|
||||
hover = { textColor = GrayColor }
|
||||
});
|
||||
}
|
||||
|
||||
private void DrawClient(Texture2D icon, string label)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
if (icon != null)
|
||||
GUILayout.Box(icon, GUIStyle.none, GUILayout.Width(ClientIconSize), GUILayout.Height(ClientIconSize));
|
||||
else
|
||||
GUILayout.Space(ClientIconSize);
|
||||
GUILayout.Space(ClientIconLabelGap);
|
||||
GUILayout.Label(
|
||||
label,
|
||||
new GUIStyle(EditorStyles.label) { fontSize = ClientLabelFontSize, font = inter, alignment = TextAnchor.MiddleLeft, normal = { textColor = Color.white }, hover = { textColor = Color.white } },
|
||||
GUILayout.Height(ClientLabelHeight));
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.Space(ClientItemSpacing);
|
||||
}
|
||||
|
||||
private void StartBridge()
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityTcpBridge.Start();
|
||||
isStarting = true;
|
||||
startingTime = EditorApplication.timeSinceStartup;
|
||||
currentState = BridgeState.Starting;
|
||||
CodelyLogger.Log("Codely Bridge started via Control Window");
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
CodelyLogger.LogError($"Failed to start Codely Bridge: {ex.Message}");
|
||||
currentState = BridgeState.NotStarted;
|
||||
isStarting = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void StopBridge()
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityTcpBridge.Stop(isManualStop: true);
|
||||
CodelyLogger.Log("Codely Bridge manually stopped via Control Window");
|
||||
currentState = BridgeState.NotStarted;
|
||||
isStarting = false;
|
||||
ResetConnections();
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
CodelyLogger.LogError($"Failed to stop Codely Bridge: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetConnections()
|
||||
{
|
||||
connectedToCLI = connectedToVSCode = connectedToVisualStudio =
|
||||
connectedToJetBrains = connectedToUnityEditor = connectedToTuanjie = connectedToApp = connectedToUnknown = 0;
|
||||
}
|
||||
|
||||
private void UpdateStatus()
|
||||
{
|
||||
bool isRunning = UnityTcpBridge.IsRunning;
|
||||
|
||||
if (isStarting && isRunning)
|
||||
{
|
||||
currentState = BridgeState.Started;
|
||||
isStarting = false;
|
||||
}
|
||||
else if (isStarting && !isRunning)
|
||||
{
|
||||
if (EditorApplication.timeSinceStartup - startingTime > StartingTimeout)
|
||||
{
|
||||
currentState = BridgeState.NotStarted;
|
||||
isStarting = false;
|
||||
}
|
||||
}
|
||||
else if (!isStarting && isRunning && currentState != BridgeState.Started)
|
||||
{
|
||||
currentState = BridgeState.Started;
|
||||
}
|
||||
else if (!isRunning && currentState == BridgeState.Started)
|
||||
{
|
||||
currentState = BridgeState.NotStarted;
|
||||
ResetConnections();
|
||||
}
|
||||
|
||||
if (currentState == BridgeState.Started)
|
||||
UpdateConnectionStatus();
|
||||
}
|
||||
|
||||
private void UpdateConnectionStatus()
|
||||
{
|
||||
var clients = UnityTcpBridge.GetConnectedClients();
|
||||
ResetConnections();
|
||||
|
||||
foreach (var platform in clients.Values)
|
||||
{
|
||||
var p = platform.ToLower();
|
||||
if (p.Contains("cli"))
|
||||
connectedToCLI++;
|
||||
else if (p.Contains("vscode") || p.Contains("vs code"))
|
||||
connectedToVSCode++;
|
||||
else if (p.Contains("visualstudio") || p.Contains("visual studio"))
|
||||
connectedToVisualStudio++;
|
||||
else if (p.Contains("jetbrains") || p.Contains("intellij") || p.Contains("rider"))
|
||||
connectedToJetBrains++;
|
||||
else if (p.Contains("tuanjie") || p.Contains("codely") || p.Contains("agent"))
|
||||
connectedToTuanjie++;
|
||||
else if (p.Contains("unity"))
|
||||
connectedToUnityEditor++;
|
||||
else if (p.Contains("app"))
|
||||
connectedToApp++;
|
||||
else
|
||||
connectedToUnknown++;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInspectorUpdate() => Repaint();
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88296ad49ad2c6a4287fe46c718d0e88
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user