```
feat(gameplay): 更新单位属性和材质配置 - 调整多个单位的基础生命值和攻击力数值平衡 - 修改CoreBattleGround材质的纹理缩放比例 - 更新地砖材质颜色为白色 - 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持 - 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法 - 为水晶矿添加中立阵营设置和光球视觉效果同步 - 调整预制体中的全局缩放参数 - 为狼人和石巨人添加NavMeshAgent组件支持 - 优化水晶矿血条显示位置计算方式 ```
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using System.IO;
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using UnityEngine;
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namespace UnityTcp.Editor.Helpers
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{
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// Resolves the handshake file path. Content (unity_port, heartbeat, reason,
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// ...) is owned entirely by the native heartbeat writer — see
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// NativeUnityTcpBridgeHost.StartOrAttach.
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public static class PortManager
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{
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private const string RegistryFileName = ".com-unity-codely.json";
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private static string GetRegistryDirectory()
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{
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string projectRoot = Directory.GetParent(Application.dataPath)?.FullName ?? Application.dataPath;
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string tempDir = Path.Combine(projectRoot, "Temp");
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Directory.CreateDirectory(tempDir);
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return tempDir;
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}
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public static string GetRegistryFilePath() =>
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Path.Combine(GetRegistryDirectory(), RegistryFileName);
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}
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}
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