feat(gameplay): 更新单位属性和材质配置

- 调整多个单位的基础生命值和攻击力数值平衡
- 修改CoreBattleGround材质的纹理缩放比例
- 更新地砖材质颜色为白色
- 优化纹理资源设置,调整最大纹理尺寸并添加PlayableAds平台支持
- 修复弓箭手技能目标查找逻辑,改用统一的敌人检测方法
- 为水晶矿添加中立阵营设置和光球视觉效果同步
- 调整预制体中的全局缩放参数
- 为狼人和石巨人添加NavMeshAgent组件支持
- 优化水晶矿血条显示位置计算方式
```
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huadexuan committed 2026-09-20 21:52:31 +08:00
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commit 53d95802e5
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using System.IO;
using UnityEngine;
namespace UnityTcp.Editor.Helpers
{
// Resolves the handshake file path. Content (unity_port, heartbeat, reason,
// ...) is owned entirely by the native heartbeat writer — see
// NativeUnityTcpBridgeHost.StartOrAttach.
public static class PortManager
{
private const string RegistryFileName = ".com-unity-codely.json";
private static string GetRegistryDirectory()
{
string projectRoot = Directory.GetParent(Application.dataPath)?.FullName ?? Application.dataPath;
string tempDir = Path.Combine(projectRoot, "Temp");
Directory.CreateDirectory(tempDir);
return tempDir;
}
public static string GetRegistryFilePath() =>
Path.Combine(GetRegistryDirectory(), RegistryFileName);
}
}