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using UnityEngine;
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public class HumanSoldierSkill : UnitSkill
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{
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[Min(0f)]
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public float bonusAttackMultiplier = 0.5f;
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[Header("技能动画")]
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[Min(0f)]
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public float skillAnimationDuration = 0f;
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private bool isSkillReady;
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public override void ReleaseSkill()
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{
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isSkillReady = true;
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unit.PlaySkillAnimation(OnSkillFinished, skillAnimationDuration);
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}
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// 添加到技能攻击动画的第一段命中帧。
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public void OnSkillHit1()
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{
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if (!isSkillReady)
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{
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return;
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}
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unit.ApplySkillHit(1f, true);
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}
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// 添加到技能攻击动画的第二段命中帧。
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public void OnSkillHit2()
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{
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if (!isSkillReady)
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{
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return;
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}
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unit.ApplySkillHit(bonusAttackMultiplier, false);
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isSkillReady = false;
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}
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private void OnSkillFinished()
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{
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isSkillReady = false;
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}
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}
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