```
feat(gameplay): 更新防御关卡金币系统 - 修改金币显示文本格式,移除冒号分隔符 - 实现差异化金币奖励机制:小怪固定1金币,英雄/Boss单位固定5金币 - 添加战术倍率支持,确保最低1金币奖励 - 增加击杀日志输出功能 - 实现英雄/Boss单位识别逻辑,通过名称和角色数据进行判断 ```
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@@ -51,7 +51,7 @@ public class GoldUI : MonoBehaviour
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{
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if (goldText != null)
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{
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goldText.text = $"金币: {newGold}";
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goldText.text = $"金币 {newGold}";
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}
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}
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}
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