feat(gameplay): 更新防御关卡金币系统

- 修改金币显示文本格式,移除冒号分隔符
- 实现差异化金币奖励机制:小怪固定1金币,英雄/Boss单位固定5金币
- 添加战术倍率支持,确保最低1金币奖励
- 增加击杀日志输出功能
- 实现英雄/Boss单位识别逻辑,通过名称和角色数据进行判断
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huadexuan committed 2026-10-09 00:00:46 +08:00
1 parent 8c0832e7ca
commit 336ec9980d
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@@ -51,7 +51,7 @@ public class GoldUI : MonoBehaviour
{
if (goldText != null)
{
goldText.text = $"金币: {newGold}";
goldText.text = $"金币 {newGold}";
}
}
}