```
feat(gameplay): 提升单位检测范围并添加法师属性 - 将所有单位的检测范围从默认值提升至100 - 为法师预制体添加护盾、等级等新属性 - 为法师添加暴击、吸血、伤害减免等战斗属性 - 更换法师弹丸预设并调整相关参数 - 添加锚点交战Z线控制功能 - 更新玩家数据中配备的召唤师技能 - 移除多余的纹理配置文件 ```
This commit is contained in:
1 parent
6089308f66
commit
23c559d9f7
243 files changed
+150612
-1459
No files matched your search
@@ -320,7 +320,7 @@ public class MainCharacterCombat : MonoBehaviour
|
||||
float finalAttack = pendingSummonPlayerData.GetAttackPower(pendingSummonCharacterData);
|
||||
float finalSpeed = pendingSummonPlayerData.GetMoveSpeed(pendingSummonCharacterData);
|
||||
|
||||
unitBase.InitializeFromPlayerData(finalHealth, finalAttack, finalSpeed);
|
||||
unitBase.InitializeFromPlayerData(finalHealth, finalAttack, finalSpeed, pendingSummonPlayerData.level);
|
||||
|
||||
Debug.Log($"主角召唤单位:{summoned.name} Lv.{pendingSummonPlayerData.level} HP={finalHealth} ATK={finalAttack} position={spawnPosition}");
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user