feat(gameplay): 提升单位检测范围并添加法师属性

- 将所有单位的检测范围从默认值提升至100
- 为法师预制体添加护盾、等级等新属性
- 为法师添加暴击、吸血、伤害减免等战斗属性
- 更换法师弹丸预设并调整相关参数
- 添加锚点交战Z线控制功能
- 更新玩家数据中配备的召唤师技能
- 移除多余的纹理配置文件
```
This commit is contained in:
huadexuan committed 2026-10-07 23:59:17 +08:00
1 parent 6089308f66
commit 23c559d9f7
243 files changed
+150612 -1459

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@@ -23,6 +23,7 @@ public class PlayerSaveJson
public string playerId = "local_player";
public PlayerOwnedCharacterJson[] unlockedCharacters = new PlayerOwnedCharacterJson[0];
public string[] currentDeck = new string[0];
public string[] equippedSummonerSkills = new string[] { "神圣赞歌", "陨石轰炸" }; // 装备的 2 个召唤师技能名称
public SavedFormationData savedFormation = new SavedFormationData();
}
@@ -35,6 +36,7 @@ public class PlayerDataManager : MonoBehaviour
public List<PlayerCharacterData> ownedCharacters = new List<PlayerCharacterData>();
public PlayerCharacterData[] currentDeck = new PlayerCharacterData[5];
public string[] equippedSummonerSkills = new string[] { "神圣赞歌", "陨石轰炸" };
private void Awake()
{
@@ -70,6 +72,11 @@ public class PlayerDataManager : MonoBehaviour
currentDeck = new PlayerCharacterData[5];
for (int i = 0; i < save.currentDeck.Length && i < currentDeck.Length; i++)
currentDeck[i] = GetCharacterData(save.currentDeck[i]);
if (save.equippedSummonerSkills != null && save.equippedSummonerSkills.Length >= 2)
{
equippedSummonerSkills = new string[] { save.equippedSummonerSkills[0], save.equippedSummonerSkills[1] };
}
return;
}
}