feat(animations): 更新基础人类士兵动画控制器

- 替换了空闲(idle)、行走、攻击等状态的动画资源GUID
- 修复了动画状态名称拼写错误,将"idel"更正为"idle"

feat(scene): 在核心场景中添加人类士兵预制体

- 将人类士兵预制体实例化到场景中,位置设置为(-1.0007, -0.1551, 2.9990)
- 配置了预制体的变换组件参数

fix(scene): 调整摄像机视角参数

- 将正交摄像机大小从11.01调整为9.5
- 修正了摄像机旋转参数以优化视野角度

refactor(scene): 清理场景中的废弃游戏对象

- 移除了旧的人类士兵预制体实例及其相关组件
- 删除了不再使用的物理材质资源
```
This commit is contained in:
huadexuan committed 2026-08-31 23:00:25 +08:00
1 parent 51f1222c66
commit 2241642a97
23 files changed
+113868 -215

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@@ -53,7 +53,7 @@ AnimatorState:
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_UseOverrideDuration: 0
m_Motion: {fileID: -203655887218126122, guid: 4697aaf5280464eb4b09880eb2460166,
m_Motion: {fileID: -203655887218126122, guid: b315bce378aec4abbac5e4070f47b069,
type: 3}
m_Tag:
m_SpeedParameter:
@@ -83,7 +83,7 @@ AnimatorState:
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_UseOverrideDuration: 0
m_Motion: {fileID: -203655887218126122, guid: 759b3c43f85694603a30f39ba5c0bb28,
m_Motion: {fileID: -203655887218126122, guid: 5072af719b9b1401787c6c55f048d8ed,
type: 3}
m_Tag:
m_SpeedParameter: attackSpeed
@@ -113,7 +113,7 @@ AnimatorState:
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_UseOverrideDuration: 0
m_Motion: {fileID: -203655887218126122, guid: 36109662b3b414715ba2c279c3d881d3,
m_Motion: {fileID: -203655887218126122, guid: 893027867e2cf420bb3ef33e38e0fc09,
type: 3}
m_Tag:
m_SpeedParameter:
@@ -321,7 +321,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: idel
m_Name: idle
m_Speed: 1
m_CycleOffset: 0
m_OverrideDuration: 1
@@ -337,7 +337,7 @@ AnimatorState:
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_UseOverrideDuration: 0
m_Motion: {fileID: -203655887218126122, guid: c64a07291d13b4e9296ad678cc703a75,
m_Motion: {fileID: -203655887218126122, guid: 9b11238d2f5f44e169f07fc190a2d31f,
type: 3}
m_Tag:
m_SpeedParameter: