```
feat(Animation): 添加技能动画状态和过渡 - 在base人类型士控制器中添加skill动画状态 - 添加从默认状态到技能状态的过渡条件 - 配置技能动画的状态转换参数 - 在蓝色怪物override controller中添加技能动画覆盖 fix(Model): 修复模型导入设置和骨骼位置 - 将人类型士Idle模型材质导入模式从2改为1 - 调整蓝色怪物怒吼动画的最后一帧从85到65 - 修正模型骨骼位置数据,统一缩放比例 - 更新蓝色怪物模型的全局缩放从0.023到2.3 docs(Codely): 删除剪贴板图片文件 ```
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@@ -31,7 +31,7 @@
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"url": "https://packages.tuanjie.cn"
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},
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"cn.tuanjie.codely.bridge": {
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"version": "1.0.77",
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"version": "1.0.78",
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"depth": 0,
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"dependencies": {
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@@ -41,11 +41,11 @@
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"url": "https://packages.tuanjie.cn"
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},
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"com.qq.weixin.minigame": {
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"version": "https://gitee.com/wechat-minigame/minigame-tuanjie-transform-sdk.git#v0.1.32",
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"version": "https://gitee.com/wechat-minigame/minigame-tuanjie-transform-sdk.git",
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "cefa752ab07f46e43a1a4ab3b180904cac6f1fdd"
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},
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"com.unity.adaptiveperformance": {
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"version": "4.0.1",
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