feat(Animation): 添加技能动画状态和过渡

- 在base人类型士控制器中添加skill动画状态
- 添加从默认状态到技能状态的过渡条件
- 配置技能动画的状态转换参数
- 在蓝色怪物override controller中添加技能动画覆盖

fix(Model): 修复模型导入设置和骨骼位置

- 将人类型士Idle模型材质导入模式从2改为1
- 调整蓝色怪物怒吼动画的最后一帧从85到65
- 修正模型骨骼位置数据,统一缩放比例
- 更新蓝色怪物模型的全局缩放从0.023到2.3

docs(Codely): 删除剪贴板图片文件
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huadexuan committed 2026-08-30 23:20:49 +08:00
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"dependencies": {
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"cn.tuanjie.ai.graph": "1.0.10",
"cn.tuanjie.codely.bridge": "1.0.77",
"com.qq.weixin.minigame": "https://gitee.com/wechat-minigame/minigame-tuanjie-transform-sdk.git#v0.1.32",
"cn.tuanjie.codely.bridge": "1.0.78",
"com.qq.weixin.minigame": "https://gitee.com/wechat-minigame/minigame-tuanjie-transform-sdk.git",
"com.unity.adaptiveperformance": "4.0.1",
"com.unity.feature.mobile": "1.0.0",
"com.unity.ide.rider": "3.0.36",