```
feat(Animation): 添加技能动画状态和过渡 - 在base人类型士控制器中添加skill动画状态 - 添加从默认状态到技能状态的过渡条件 - 配置技能动画的状态转换参数 - 在蓝色怪物override controller中添加技能动画覆盖 fix(Model): 修复模型导入设置和骨骼位置 - 将人类型士Idle模型材质导入模式从2改为1 - 调整蓝色怪物怒吼动画的最后一帧从85到65 - 修正模型骨骼位置数据,统一缩放比例 - 更新蓝色怪物模型的全局缩放从0.023到2.3 docs(Codely): 删除剪贴板图片文件 ```
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@@ -13,14 +13,14 @@ MonoBehaviour:
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m_Name: MiniGameConfig
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m_EditorClassIdentifier:
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ProjectConf:
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projectName:
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Appid:
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CDN:
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projectName: "\u53EC\u5524\u4E4B\u6218"
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Appid: wxf15e11ed02b57fe2
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CDN: https://file.xyproject.cn/minio-files/game
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assetLoadType: 0
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compressDataPackage: 0
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VideoUrl:
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relativeDST:
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DST:
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relativeDST: /Users/huadexuan/WeChatProjects/daluandou
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DST: /Users/huadexuan/WeChatProjects/daluandou
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StreamCDN:
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bundleHashLength: 32
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bundlePathIdentifier: StreamingAssets;
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@@ -70,6 +70,7 @@ MonoBehaviour:
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enableEmscriptenGLX: 0
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brotliMT: 1
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enableWasm2023: 0
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enableRenderThread: 0
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CompressTexture:
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halfSize: 0
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useDXT5: 0
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@@ -100,3 +101,14 @@ MonoBehaviour:
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Geometric_Shapes: 1
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Mathematical_Operators: 1
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CustomUnicode:
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MultiPackageMerge:
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outputPath:
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devPluginId:
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packageConditions:
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- condition: config.features?.preferThreads === true && canUseThread
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packageSuffix: mt
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packagePath:
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defaultPackagePath:
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commonDirectories:
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commonFiles:
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framework: unity
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