feat(Animation): 添加技能动画状态和过渡

- 在base人类型士控制器中添加skill动画状态
- 添加从默认状态到技能状态的过渡条件
- 配置技能动画的状态转换参数
- 在蓝色怪物override controller中添加技能动画覆盖

fix(Model): 修复模型导入设置和骨骼位置

- 将人类型士Idle模型材质导入模式从2改为1
- 调整蓝色怪物怒吼动画的最后一帧从85到65
- 修正模型骨骼位置数据,统一缩放比例
- 更新蓝色怪物模型的全局缩放从0.023到2.3

docs(Codely): 删除剪贴板图片文件
```
This commit is contained in:
huadexuan committed 2026-08-30 23:20:49 +08:00
1 parent 2728c1d2cc
commit 21aceb6c04
44 files changed
+23820 -173

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@@ -13,14 +13,14 @@ MonoBehaviour:
m_Name: MiniGameConfig
m_EditorClassIdentifier:
ProjectConf:
projectName:
Appid:
CDN:
projectName: "\u53EC\u5524\u4E4B\u6218"
Appid: wxf15e11ed02b57fe2
CDN: https://file.xyproject.cn/minio-files/game
assetLoadType: 0
compressDataPackage: 0
VideoUrl:
relativeDST:
DST:
relativeDST: /Users/huadexuan/WeChatProjects/daluandou
DST: /Users/huadexuan/WeChatProjects/daluandou
StreamCDN:
bundleHashLength: 32
bundlePathIdentifier: StreamingAssets;
@@ -70,6 +70,7 @@ MonoBehaviour:
enableEmscriptenGLX: 0
brotliMT: 1
enableWasm2023: 0
enableRenderThread: 0
CompressTexture:
halfSize: 0
useDXT5: 0
@@ -100,3 +101,14 @@ MonoBehaviour:
Geometric_Shapes: 1
Mathematical_Operators: 1
CustomUnicode:
MultiPackageMerge:
outputPath:
devPluginId:
packageConditions:
- condition: config.features?.preferThreads === true && canUseThread
packageSuffix: mt
packagePath:
defaultPackagePath:
commonDirectories:
commonFiles:
framework: unity