```
feat(gameplay): 更新法师主角预制体和法师生怪功能 - 添加了召唤师主角预制体文件 - 更新法师生怪预制体,替换为新的火球弹道效果 - 修复投射物斜向发射问题,统一使用Quaternion.identity旋转 fix(projectile): 修复远程投射物旋转和目标锁定问题 - 修正Projectile组件,让投射物保持水平飞行并始终朝向目标 - 修改UnitBase中投射物实例化逻辑,不再传递spawn point的旋转 - 解决法师/弓箭手attackPos骨骼动画影响导致火球和箭矢斜向发射的问题 refactor(texture): 优化火焰球纹理导入设置 - 禁用mipmap以提升显示效果 - 启用alpha透明度支持 - 将纹理类型改为Sprite模式 - 启用wrap模式改善渲染表现 docs(update): 记录远程弹道视觉方案调整和投射物修复说明 ```
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@@ -215,7 +215,7 @@ MonoBehaviour:
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attackPower: 90
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attackDuration: 2.4
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attackType: 2
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projectilePrefab: {fileID: 3410584434205606752, guid: ea38dfd40c228456e8e1c98952673009,
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projectilePrefab: {fileID: 4171736658291362950, guid: af4d8a89a285d9f4b831a024be8e34f4,
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type: 3}
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projectileSpawnPoint: {fileID: 7498589538563774666}
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projectileSpeed: 20
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