```
feat(gameplay): 更新法师主角预制体和法师生怪功能 - 添加了召唤师主角预制体文件 - 更新法师生怪预制体,替换为新的火球弹道效果 - 修复投射物斜向发射问题,统一使用Quaternion.identity旋转 fix(projectile): 修复远程投射物旋转和目标锁定问题 - 修正Projectile组件,让投射物保持水平飞行并始终朝向目标 - 修改UnitBase中投射物实例化逻辑,不再传递spawn point的旋转 - 解决法师/弓箭手attackPos骨骼动画影响导致火球和箭矢斜向发射的问题 refactor(texture): 优化火焰球纹理导入设置 - 禁用mipmap以提升显示效果 - 启用alpha透明度支持 - 将纹理类型改为Sprite模式 - 启用wrap模式改善渲染表现 docs(update): 记录远程弹道视觉方案调整和投射物修复说明 ```
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webStreaming: 0
|
||||
priorityLevel: 0
|
||||
uploadedMode: 2
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||||
streamingMipmaps: 0
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streamingMipmapsPriority: 0
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||||
vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
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maxTextureSize: 2048
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textureSettings:
|
||||
serializedVersion: 2
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||||
filterMode: 1
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||||
aniso: 1
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mipBias: 0
|
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
|
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applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
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cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
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||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 256
|
||||
maxPlaceholderSize: 32
|
||||
resizeAlgorithm: 0
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||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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maxPlaceholderSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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maxPlaceholderSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
|
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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maxPlaceholderSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WeixinMiniGame
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maxTextureSize: 2048
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maxPlaceholderSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
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buildTarget: PlayableAds
|
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maxTextureSize: 2048
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maxPlaceholderSize: 32
|
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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spriteSheet:
|
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serializedVersion: 2
|
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sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
|
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vertices: []
|
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indices:
|
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable: {}
|
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
|
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doOverrideTextureManagerOperations: 0
|
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platformOperationGroupSettings:
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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@@ -215,7 +215,7 @@ MonoBehaviour:
|
||||
attackPower: 90
|
||||
attackDuration: 2.4
|
||||
attackType: 2
|
||||
projectilePrefab: {fileID: 3410584434205606752, guid: ea38dfd40c228456e8e1c98952673009,
|
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projectilePrefab: {fileID: 4171736658291362950, guid: af4d8a89a285d9f4b831a024be8e34f4,
|
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type: 3}
|
||||
projectileSpawnPoint: {fileID: 7498589538563774666}
|
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projectileSpeed: 20
|
||||
|
||||
Binary file not shown.
@@ -71,6 +71,9 @@ public class Projectile : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
// 投射物保持水平飞行,并让根节点前方始终指向当前目标。
|
||||
transform.rotation = Quaternion.LookRotation(direction, Vector3.up);
|
||||
|
||||
if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
|
||||
{
|
||||
TryHit(hit.collider.gameObject);
|
||||
|
||||
@@ -944,7 +944,7 @@ public class UnitBase : MonoBehaviour
|
||||
GameObject projectileObject = Instantiate(
|
||||
projectilePrefab,
|
||||
projectileSpawnPoint.position,
|
||||
projectileSpawnPoint.rotation);
|
||||
Quaternion.identity);
|
||||
Projectile projectile = projectileObject.GetComponent<Projectile>();
|
||||
if (projectile != null)
|
||||
{
|
||||
@@ -967,7 +967,7 @@ public class UnitBase : MonoBehaviour
|
||||
GameObject projectileObject = Instantiate(
|
||||
projectilePrefab,
|
||||
projectileSpawnPoint.position,
|
||||
projectileSpawnPoint.rotation);
|
||||
Quaternion.identity);
|
||||
Projectile projectile = projectileObject.GetComponent<Projectile>();
|
||||
if (projectile != null)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user