```
feat(buildings): 添加金矿建筑功能并优化建筑健康系统 - 为兵营和金矿添加伤害数字显示功能,包括持续时间、上升高度等参数 - 将金矿脚本重构为GoldMine组件,实现定时产出金币机制 - 为所有单位添加NavMeshAgent组件以支持导航寻路 - 为弓箭手、法师等单位添加分离半径和目标扩散参数 - 为建筑添加碰撞体和标签设置 - 修复当前能量字段命名规范(currentEnergy -> _currentEnergy) - 调整金矿健康值从100提升至500 - 统一伤害数字显示相关属性配置 ```
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@@ -101,12 +101,17 @@ MonoBehaviour:
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maxHealth: 100
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currentHealth: 100
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maxEnergy: 100
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currentEnergy: 0
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heightOffset: 0.25
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_currentEnergy: 0
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heightOffset: 1
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barWidth: 1.2
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borderColor: {r: 0.03, g: 0.03, b: 0.03, a: 0.95}
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deathEffectDuration: 1.1
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deathEffectColor: {r: 0.55, g: 0.9, b: 1, a: 1}
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showDamageNumbers: 1
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damageNumberDuration: 0.8
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damageNumberRiseHeight: 1.2
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damageNumberSpawnHeight: 1.5
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damageNumberSize: 0.09
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--- !u!114 &7049005926872886096
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MonoBehaviour:
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m_ObjectHideFlags: 0
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